diff options
author | Nay <dnpd.dd@gmail.com> | 2013-01-21 02:34:43 +0000 |
---|---|---|
committer | Nay <dnpd.dd@gmail.com> | 2013-01-21 02:34:43 +0000 |
commit | 3523d84a9146b2aecd6895adb2a84f60a76c5f21 (patch) | |
tree | c8a4d91598c57ff51fece3db58602cf3084621e6 /src | |
parent | 236355265598955861cc9ecd46315737270ac893 (diff) |
Shooting myself in 3... 2...
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp index 3c549150a78..2a8c663a5ed 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp @@ -125,12 +125,12 @@ class boss_arlokk : public CreatureScript void EnterCombat(Unit* /*who*/) { _EnterCombat(); - _events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(7000, 9000), 0, PHASE_ONE); - _events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE); + events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(7000, 9000), 0, PHASE_ONE); + events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE); if (instance) - _events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL); - _events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(9000, 11000), 0, PHASE_ALL); - _events.ScheduleEvent(EVENT_TRANSFORM, urand(15000, 20000), 0, PHASE_ONE); + events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL); + events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(9000, 11000), 0, PHASE_ALL); + events.ScheduleEvent(EVENT_TRANSFORM, urand(15000, 20000), 0, PHASE_ONE); Talk(SAY_AGGRO); // Sets up list of Panther spawners to cast on @@ -185,18 +185,18 @@ class boss_arlokk : public CreatureScript if (!UpdateVictim()) return; - _events.Update(diff); + events.Update(diff); if (me->HasUnitState(UNIT_STATE_CASTING)) return; - while (uint32 eventId = _events.ExecuteEvent()) + while (uint32 eventId = events.ExecuteEvent()) { switch (eventId) { case EVENT_SHADOW_WORD_PAIN: DoCastVictim(SPELL_SHADOW_WORD_PAIN, true); - _events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(5000, 7000), 0, PHASE_ONE); + events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(5000, 7000), 0, PHASE_ONE); break; case EVENT_GOUGE: DoCastVictim(SPELL_GOUGE, true); @@ -218,7 +218,7 @@ class boss_arlokk : public CreatureScript ++_summonCountB; } } - _events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL); + events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL); break; case EVENT_MARK_OF_ARLOKK: { @@ -230,7 +230,7 @@ class boss_arlokk : public CreatureScript DoCast(target, SPELL_MARK_OF_ARLOKK, true); Talk(SAY_FEAST_PROWLER, target->GetGUID()); } - _events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(120000, 130000)); + events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(120000, 130000)); break; } case EVENT_TRANSFORM: @@ -248,7 +248,7 @@ class boss_arlokk : public CreatureScript me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE); DoCast(me, SPELL_VANISH_VISUAL); DoCast(me, SPELL_VANISH); - _events.ScheduleEvent(EVENT_VANISH, 1000, 0, PHASE_ONE); + events.ScheduleEvent(EVENT_VANISH, 1000, 0, PHASE_ONE); break; } case EVENT_VANISH: @@ -256,12 +256,12 @@ class boss_arlokk : public CreatureScript me->SetWalk(false); if (instance) me->GetMotionMaster()->MovePoint(0, frand(-11551.0f, -11508.0f), frand(-1638.0f, -1617.0f), me->GetPositionZ()); - _events.ScheduleEvent(EVENT_VANISH_2, 9000, 0, PHASE_ONE); + events.ScheduleEvent(EVENT_VANISH_2, 9000, 0, PHASE_ONE); break; case EVENT_VANISH_2: DoCast(me, SPELL_VANISH); DoCast(me, SPELL_SUPER_INVIS); - _events.ScheduleEvent(EVENT_VISIBLE, urand(7000, 10000), 0, PHASE_ONE); + events.ScheduleEvent(EVENT_VISIBLE, urand(7000, 10000), 0, PHASE_ONE); break; case EVENT_VISIBLE: me->SetReactState(REACT_AGGRESSIVE); @@ -270,13 +270,13 @@ class boss_arlokk : public CreatureScript AttackStart(target); me->RemoveAura(SPELL_SUPER_INVIS); me->RemoveAura(SPELL_VANISH); - _events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO); - _events.ScheduleEvent(EVENT_TRANSFORM_BACK, urand(15000, 18000), 0, PHASE_TWO); - _events.SetPhase(PHASE_TWO); + events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO); + events.ScheduleEvent(EVENT_TRANSFORM_BACK, urand(15000, 18000), 0, PHASE_TWO); + events.SetPhase(PHASE_TWO); break; case EVENT_RAVAGE: DoCastVictim(SPELL_RAVAGE, true); - _events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO); + events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO); break; case EVENT_TRANSFORM_BACK: { @@ -288,10 +288,10 @@ class boss_arlokk : public CreatureScript me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg)); me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg)); me->UpdateDamagePhysical(BASE_ATTACK); - _events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(4000, 7000), 0, PHASE_ONE); - _events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE); - _events.ScheduleEvent(EVENT_TRANSFORM, urand(16000, 20000), 0, PHASE_ONE); - _events.SetPhase(PHASE_ONE); + events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(4000, 7000), 0, PHASE_ONE); + events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE); + events.ScheduleEvent(EVENT_TRANSFORM, urand(16000, 20000), 0, PHASE_ONE); + events.SetPhase(PHASE_ONE); break; } default: |