diff options
| author | Machiavelli <none@none> | 2010-08-23 19:03:53 +0200 |
|---|---|---|
| committer | Machiavelli <none@none> | 2010-08-23 19:03:53 +0200 |
| commit | 3561270c645e2c7c2f8b6a7feda4407692213c1f (patch) | |
| tree | 2b82d5d5868567fa0ee090c5378086b765b3cb06 /src | |
| parent | caa3a58213789e7f7349e700084213b5a60ec598 (diff) | |
Fix query in ObjectAccessor::ConvertCorpseForPlayer
Thanks to tru.bazoozoo and daibo411
--HG--
branch : trunk
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Globals/ObjectAccessor.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Globals/ObjectAccessor.cpp b/src/server/game/Globals/ObjectAccessor.cpp index b24129fddbe..edc19163410 100644 --- a/src/server/game/Globals/ObjectAccessor.cpp +++ b/src/server/game/Globals/ObjectAccessor.cpp @@ -295,9 +295,9 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool /*insign // map->Remove(corpse, false); // remove corpse from DB - SQLTransaction trans = WorldDatabase.BeginTransaction(); + SQLTransaction trans = Character.BeginTransaction(); corpse->DeleteFromDB(trans); - WorldDatabase.CommitTransaction(trans); + Character.CommitTransaction(trans); // we don't want bones to save some cpu.. :) delete corpse; |
