diff options
| author | SnapperRy <snapperryen@gmail.com> | 2016-10-04 00:23:49 +0200 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-03-05 01:06:45 +0100 |
| commit | 35eeb76506086cf96a4fdf3985dd5cf7d82d0254 (patch) | |
| tree | 81283ea6ea7aaff58e00df7186d23da547c9e3f5 /src | |
| parent | 30153510e804c6fd05439e8920605185874b3453 (diff) | |
Core/Unit: don't reset offhand timer for players when starting attack.
Creatures are unaffected by this change. Not sure how they should behave in this case, so leaving it alone for now.
Closes #945.
(cherry picked from commit c25f7c48b5ba3982fc83b8c88a8cff619f72b162)
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 3485b7c4add..30af36ef3ac 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -6824,7 +6824,7 @@ bool Unit::Attack(Unit* victim, bool meleeAttack) } // delay offhand weapon attack to next attack time - if (haveOffhandWeapon()) + if (haveOffhandWeapon() && GetTypeId() != TYPEID_PLAYER) resetAttackTimer(OFF_ATTACK); if (meleeAttack) |
