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authorBlaymoira <none@none>2009-02-28 18:31:32 +0100
committerBlaymoira <none@none>2009-02-28 18:31:32 +0100
commit36d422693c71410c1ebd7a03dbba532a1065a713 (patch)
tree9a6d367bddc94a472ecc245ca2a1341aae6033dd /src
parent52edebe0251e3b3bad2e599a0ed71b4c8b01650f (diff)
*Allow scripting gameobjecttype 10 - by Edder
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/SpellEffects.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index c9e0d1e0647..bdede08b469 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -2859,6 +2859,10 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
if(uint32 trapEntry = gameObjTarget->GetGOInfo()->goober.linkedTrapId)
gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster);
+ // activate GO scripts
+ Script->GOHello(player, gameObjTarget);
+ sWorld.ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget);
+
return;
case GAMEOBJECT_TYPE_CHEST: