diff options
author | silinoron <none@none> | 2010-08-07 16:40:33 -0700 |
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committer | silinoron <none@none> | 2010-08-07 16:40:33 -0700 |
commit | 36fffd9550a00d2cc0f38bb562ba7f1913d8d504 (patch) | |
tree | bdf02fa2d9553617dc22f0870aec437bb84b2693 /src | |
parent | 5aa6bb216977f86b401efbc71006df11f5008f90 (diff) |
Properly fix problems with applying/removing mods on disarmed items.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9fdf3566571..9f687c6cfc4 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7217,13 +7217,6 @@ void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply) if (!proto) return; - // don't apply/remove mods if the weapon is disarmed - if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED)) - return; - - if (proto->Socket[0].Color) //only (un)equipping of items with sockets can influence metagems, so no need to waste time with normal items - CorrectMetaGemEnchants(slot, apply); - // not apply/remove mods for broken item if (item->IsBroken()) return; @@ -7236,6 +7229,9 @@ void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply) if (!CanUseAttackType(attacktype)) return; + if (proto->Socket[0].Color) //only (un)equipping of items with sockets can influence metagems, so no need to waste time with normal items + CorrectMetaGemEnchants(slot, apply); + if (attacktype < MAX_ATTACK) _ApplyWeaponDependentAuraMods(item,WeaponAttackType(attacktype),apply); |