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authorShauren <shauren.trinity@gmail.com>2011-03-29 17:35:18 +0200
committerShauren <shauren.trinity@gmail.com>2011-03-29 17:35:18 +0200
commit3800b1c5c2354b1d072522c313d2ea8c3c453e5c (patch)
treec25b4c51773a14acc953500f94480b111e512f66 /src
parent70239d027ae673f4f941fc291df104dfa68ab142 (diff)
Core/Loot: Don't report missing item loot for items dropping only money
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 0015b26dccb..cf076f5c82c 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -8742,8 +8742,8 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
loot->FillLoot(item->GetEntry(), LootTemplates_Milling, this,true);
break;
default:
- loot->FillLoot(item->GetEntry(), LootTemplates_Item, this,true);
loot->generateMoneyLoot(item->GetProto()->MinMoneyLoot,item->GetProto()->MaxMoneyLoot);
+ loot->FillLoot(item->GetEntry(), LootTemplates_Item, this, true, loot->gold != 0);
break;
}
}