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author | w1sht0l1v3 <w1sht0l1v3@gmail.com> | 2014-01-26 22:46:10 +0200 |
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committer | w1sht0l1v3 <w1sht0l1v3@gmail.com> | 2014-01-26 22:46:10 +0200 |
commit | 38436f21c6928b9e237749ec91168e0b06fb69d5 (patch) | |
tree | bce65a114b1b0e78df3af28833b2fd10847c38b2 /src | |
parent | 2134cb610d45727a0623741f7416a360882133fa (diff) |
Core/Gameobjects: Fix not being able to use the fishing node/float after 6b25c2b4147a237ab07c99dbd3563cedfda2f8fc
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 578622cbb0b..e326e0155c1 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -2220,6 +2220,7 @@ float GameObject::GetInteractionDistance() case GAMEOBJECT_TYPE_MAILBOX: return 10.0f; case GAMEOBJECT_TYPE_FISHINGHOLE: + case GAMEOBJECT_TYPE_FISHINGNODE: return 20.0f + CONTACT_DISTANCE; // max spell range default: return INTERACTION_DISTANCE; |