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authormegamage <none@none>2009-03-17 17:20:27 -0600
committermegamage <none@none>2009-03-17 17:20:27 -0600
commit385b4c09ce5b8b5d103cc96553601a723bf82090 (patch)
treee88cdbd444d00e4c95c97be9ed18815be3c5149f /src
parent9c7f2a0c01b82685672ab4e67d7fff9368d6da31 (diff)
*Fix build.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/SpellAuras.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 9401d1c237d..93d81d41aa5 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -4536,15 +4536,7 @@ void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real)
{
if(Real)
{
-<<<<<<< HEAD:src/game/SpellAuras.cpp
if(apply)
-=======
- case 12976: // Warrior Last Stand triggered spell
- case 28726: // Nightmare Seed ( Nightmare Seed )
- case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
- case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
- case 50322: // Survival Instincts
->>>>>>> 9a5e9413cef438edcbfbdc046bfa414b07c229a3:src/game/SpellAuras.cpp
{
m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
m_target->ModifyHealth(m_modifier.m_amount);