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authorjackpoz <giacomopoz@gmail.com>2021-01-30 20:48:18 +0100
committerShauren <shauren.trinity@gmail.com>2022-03-06 19:00:26 +0100
commit3886c82d0fc83b30b6978e49f139f27ca3f4a051 (patch)
treeee46f616358a9cba55f1d26e119a4ad4af2b320b /src
parenta4a3e2e75999230d0d2e38886eef4ce0271f4a1d (diff)
Scripts/EoE: Attempt to fix players getting stuck after dying
Attempt to fix players getting stuck after dying caused by a hack that calls SetControlled(true, UNIT_STATE_ROOT) by calling the opposite when a dead player leaves the instance, i.e. on releasing. Close #24458 (cherry picked from commit dc21ac342ec3293ecf37b6a87244c46a39ff687f)
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
index 97b9e44b27e..79d7d5a4dc1 100644
--- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
+++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
@@ -55,6 +55,12 @@ public:
player->CastSpell(player, SPELL_SUMMOM_RED_DRAGON_BUDDY, true);
}
+ void OnPlayerLeave(Player* player) override
+ {
+ if (!player->IsAlive())
+ player->SetControlled(false, UNIT_STATE_ROOT);
+ }
+
bool SetBossState(uint32 type, EncounterState state) override
{
if (!InstanceScript::SetBossState(type, state))