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authorQAston <qaston@gmail.com>2011-08-21 01:00:00 -0700
committerQAston <qaston@gmail.com>2011-08-21 01:00:00 -0700
commit396a2e588b3e6799b012d0906f96bff810fb9717 (patch)
treef1b834ac5916a529e441f064af2ae0f06be92b3e /src
parent8e8fa083b2536341c792e169ef4cbdb23eef9c67 (diff)
parent7b744ebe659fdb9d5e7dd76ff44256be49a04dbb (diff)
Merge pull request #2678 from Kapoeira/master
Core/Spells: Fixed Heart of the Wild stamina and attack power bonus part.
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index a5b6fa64795..84f07b15c5f 100755
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -1516,7 +1516,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
// Heart of the Wild
if ((*i)->GetSpellInfo()->SpellIconID == 240 && (*i)->GetMiscValue() == 3)
{
- int32 HotWMod = (*i)->GetAmount();
+ int32 HotWMod = (*i)->GetAmount() / 2; // For each 2% Intelligence, you get 1% stamina and 1% attack power.
target->CastCustomSpell(target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this);
break;