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authorkaelima <kaelima@live.se>2011-12-22 18:48:06 +0100
committerkaelima <kaelima@live.se>2011-12-22 18:48:06 +0100
commit398299084ef4c878cd362de86a2809099ce3a5be (patch)
tree520374489c6d55807b6c72da6c60a754d8bf8b7a /src
parentce0dfa88a670f65f8bff6457ffd7075b942d43b9 (diff)
Corrected some logic in my recent commits.
- ff2dbfc38196e0aa339896357898ec25c8dcdc97 thanks LihO - 6ccf95af4c5ce24cf6eecc49830dd0d714184ff6 thanks frostmourne
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp15
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp4
2 files changed, 11 insertions, 8 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index e3fb407d52c..d9abc15f4e5 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3483,7 +3483,7 @@ void Spell::update(uint32 difftime)
{
case SPELL_STATE_PREPARING:
{
- if (m_timer)
+ if (m_timer > 0)
{
if (difftime >= (uint32)m_timer)
m_timer = 0;
@@ -3498,7 +3498,7 @@ void Spell::update(uint32 difftime)
}
case SPELL_STATE_CASTING:
{
- if (m_timer > 0)
+ if (m_timer)
{
// check if there are alive targets left
if (!UpdateChanneledTargetList())
@@ -3508,10 +3508,13 @@ void Spell::update(uint32 difftime)
finish();
}
- if (difftime >= (uint32)m_timer)
- m_timer = 0;
- else
- m_timer -= difftime;
+ if (m_timer > 0)
+ {
+ if (difftime >= (uint32)m_timer)
+ m_timer = 0;
+ else
+ m_timer -= difftime;
+ }
}
if (m_timer == 0)
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
index ece172c685b..2f6a01e73d7 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
@@ -840,7 +840,7 @@ public:
{
DoCast(target, SPELL_MULTI_SHOT);
}
- else if (target)
+ else
{
Map::PlayerList const& players = me->GetMap()->GetPlayers();
if (me->GetMap()->IsDungeon() && !players.isEmpty())
@@ -850,7 +850,7 @@ public:
Player* player = itr->getSource();
if (player && !player->isGameMaster() && me->IsInRange(player, 5.0f, 30.0f, false))
{
- DoCast(target, SPELL_MULTI_SHOT);
+ DoCast(player, SPELL_MULTI_SHOT);
break;
}
}