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authorСмердокрыл <smerdokryl@gmail.com>2023-06-09 23:21:55 +0300
committerGitHub <noreply@github.com>2023-06-09 22:21:55 +0200
commit39bebe6a653bdd65160aa7f9fef6501d43884079 (patch)
tree2d5a672447f3c33c6530cd705834e2c8c7cf7771 /src
parent74a4dc46b49e1902f44a36b5b3155ad103d8f3da (diff)
Core/Commands: Fix crash in .character customize chat output (#29069)
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Commands/cs_character.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp
index 33cdffcd7dc..030fc907d70 100644
--- a/src/server/scripts/Commands/cs_character.cpp
+++ b/src/server/scripts/Commands/cs_character.cpp
@@ -403,7 +403,7 @@ public:
}
else
{
- handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, handler->playerLink(*player).c_str(), player->GetGUID().GetCounter());
+ handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, handler->playerLink(*player).c_str(), player->GetGUID().ToString().c_str());
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, static_cast<uint16>(AT_LOGIN_CUSTOMIZE));
stmt->setUInt64(1, player->GetGUID().GetCounter());
@@ -427,7 +427,7 @@ public:
}
else
{
- handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, handler->playerLink(*player).c_str(), player->GetGUID().GetCounter());
+ handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, handler->playerLink(*player).c_str(), player->GetGUID().ToString().c_str());
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_FACTION));
stmt->setUInt64(1, player->GetGUID().GetCounter());
@@ -451,7 +451,7 @@ public:
}
else
{
- handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, handler->playerLink(*player).c_str(), player->GetGUID().GetCounter());
+ handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, handler->playerLink(*player).c_str(), player->GetGUID().ToString().c_str());
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_RACE));
stmt->setUInt64(1, player->GetGUID().GetCounter());