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authorRat <none@none>2009-08-09 14:32:45 +0200
committerRat <none@none>2009-08-09 14:32:45 +0200
commit3a469268238f784eb2b584df5781c06280b12da3 (patch)
tree9dc8d52669c7cf47183a862c7674225db1373add /src
parent1ad11c44604994775fda73a2fbfc7b7097b38101 (diff)
*fix Lady Vashj event
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
index d3e890e9a40..36938488d12 100644
--- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
+++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
@@ -260,11 +260,10 @@ struct TRINITY_DLL_DECL boss_lady_vashjAI : public ScriptedAI
}
}
}
- if(Phase != 2)
- AttackStart(who);
+ StartEvent();//this is EnterCombat(), so were are 100% in combat, start the event
- if(!m_creature->isInCombat())
- StartEvent();
+ if(Phase != 2)
+ AttackStart(who);
}
void MoveInLineOfSight(Unit *who)