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authorariel- <ariel-@users.noreply.github.com>2017-02-07 17:34:42 -0300
committerariel- <ariel-@users.noreply.github.com>2017-02-07 17:34:42 -0300
commit3a65c706572ea0d0b66b9b79a275f8d230f7991d (patch)
treef140048fad503754ef4ba4e9a60d82a616f3e2df /src
parentd550ba73927350c3f79ff6804609cf2f5d368987 (diff)
Core/Spell: properly add SPELLMOD_COOLDOWN to spells without initial cooldown
Closes #15605
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/SpellHistory.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/SpellHistory.cpp b/src/server/game/Spells/SpellHistory.cpp
index de7414a66d7..a3c30f02329 100644
--- a/src/server/game/Spells/SpellHistory.cpp
+++ b/src/server/game/Spells/SpellHistory.cpp
@@ -308,10 +308,10 @@ void SpellHistory::StartCooldown(SpellInfo const* spellInfo, uint32 itemId, Spel
// Now we have cooldown data (if found any), time to apply mods
if (Player* modOwner = _owner->GetSpellModOwner())
{
- if (cooldown > 0)
+ if (cooldown >= 0)
modOwner->ApplySpellMod<SPELLMOD_COOLDOWN>(spellInfo->Id, cooldown, spell);
- if (categoryCooldown > 0 && !spellInfo->HasAttribute(SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS))
+ if (categoryCooldown >= 0 && !spellInfo->HasAttribute(SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS))
modOwner->ApplySpellMod<SPELLMOD_COOLDOWN>(spellInfo->Id, categoryCooldown, spell);
}