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authorModoX <moardox@gmail.com>2024-01-26 11:35:08 +0100
committerfunjoker <funjoker109@gmail.com>2024-01-29 22:19:30 +0100
commit3a9c997e3926ff29f3ac7f18724ed1f73818fb17 (patch)
treeb1f8d6d8046963440e9be08275f3e343b236cdd1 /src
parent8e8820160654ae47f3e289fac21f4c1d2e072938 (diff)
Core/Scene: Skip vehicle guids as transport for scene play until further research
(cherry picked from commit db536320177b47db16b66ab17531540e4c4242dc)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/SceneMgr.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/SceneMgr.cpp b/src/server/game/Entities/Player/SceneMgr.cpp
index 7f857efbb78..9276b4f3956 100644
--- a/src/server/game/Entities/Player/SceneMgr.cpp
+++ b/src/server/game/Entities/Player/SceneMgr.cpp
@@ -63,7 +63,8 @@ uint32 SceneMgr::PlaySceneByTemplate(SceneTemplate const* sceneTemplate, Positio
playScene.SceneInstanceID = sceneInstanceID;
playScene.SceneScriptPackageID = sceneTemplate->ScenePackageId;
playScene.Location = *position;
- playScene.TransportGUID = GetPlayer()->GetTransGUID();
+ if (!GetPlayer()->GetVehicle()) // skip vehicles passed as transport here until further research
+ playScene.TransportGUID = GetPlayer()->GetTransGUID();
playScene.Encrypted = sceneTemplate->Encrypted;
playScene.Write();