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authorjackpoz <giacomopoz@gmail.com>2020-06-24 22:53:41 +0200
committerjackpoz <giacomopoz@gmail.com>2020-06-24 22:53:41 +0200
commit3ac1992afbeb1cd7669b300b8ee4131d39f35595 (patch)
tree4599a9bfd65b84cb73b8bb97e688bf6893ae8068 /src
parent3227ed94bc7e8a6833fe67a2edb63debcca90a60 (diff)
Core/MMAPs: Fix small steps being considered as NAV_AREA_GROUND_STEEP
Diffstat (limited to 'src')
-rw-r--r--src/common/Collision/Maps/MapDefines.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/common/Collision/Maps/MapDefines.h b/src/common/Collision/Maps/MapDefines.h
index dbd3d63c828..877ab964f2f 100644
--- a/src/common/Collision/Maps/MapDefines.h
+++ b/src/common/Collision/Maps/MapDefines.h
@@ -22,7 +22,7 @@
#include "DetourNavMesh.h"
const uint32 MMAP_MAGIC = 0x4d4d4150; // 'MMAP'
-#define MMAP_VERSION 11
+#define MMAP_VERSION 12
struct MmapTileHeader
{
@@ -51,11 +51,11 @@ enum NavArea
NAV_AREA_EMPTY = 0,
// areas 1-60 will be used for destructible areas (currently skipped in vmaps, WMO with flag 1)
// ground is the highest value to make recast choose ground over water when merging surfaces very close to each other (shallow water would be walkable)
- NAV_AREA_GROUND_STEEP = 11,
- NAV_AREA_GROUND = 10,
+ NAV_AREA_GROUND = 11,
+ NAV_AREA_GROUND_STEEP = 10,
NAV_AREA_WATER = 9,
NAV_AREA_MAGMA_SLIME = 8, // don't need to differentiate between them
- NAV_AREA_MAX_VALUE = NAV_AREA_GROUND_STEEP,
+ NAV_AREA_MAX_VALUE = NAV_AREA_GROUND,
NAV_AREA_MIN_VALUE = NAV_AREA_MAGMA_SLIME,
NAV_AREA_ALL_MASK = 0x3F // max allowed value
};
@@ -63,8 +63,8 @@ enum NavArea
enum NavTerrainFlag
{
NAV_EMPTY = 0x00,
- NAV_GROUND_STEEP = 1 << (NAV_AREA_MAX_VALUE - NAV_AREA_GROUND_STEEP),
NAV_GROUND = 1 << (NAV_AREA_MAX_VALUE - NAV_AREA_GROUND),
+ NAV_GROUND_STEEP = 1 << (NAV_AREA_MAX_VALUE - NAV_AREA_GROUND_STEEP),
NAV_WATER = 1 << (NAV_AREA_MAX_VALUE - NAV_AREA_WATER),
NAV_MAGMA_SLIME = 1 << (NAV_AREA_MAX_VALUE - NAV_AREA_MAGMA_SLIME)
};