diff options
| author | tkrokli <tkrokli@hotmail.com> | 2016-08-30 21:15:53 +0200 |
|---|---|---|
| committer | tkrokli <tkrokli@hotmail.com> | 2016-09-24 02:26:04 +0200 |
| commit | 3ad76dea7bdd889f016cce506833af7ed73d439d (patch) | |
| tree | 009b1970cf4027143d42e86f4935626c5f0c8c3b /src | |
| parent | 0d70a7349d7b245adba72f9a15410a5b3d22dc77 (diff) | |
Core/Scripts: move npc_lunaclaw_spirit to SAI
This PR moves the core script `npc_lunaclaw_spirit` to SAI, removing hardcoded text.
The quests 6001 + 6002 are druid class quests to get bear form, removed in patch 4.0.3a
Changes in this PR:
- remove core script, including hardcoded text (with typo)
- use gossip_menu_option for each faction (Alliance & Horde)
- add SAI script to complete quest 6001 or 6002 based on option
- add gossip option conditions for team A (469) or team H (67)
- add gossip option conditions for quest 6001/6002 not completed
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/scripts/World/npcs_special.cpp | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index a598f017eb6..8dd606f8b66 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -243,47 +243,6 @@ public: } }; -/*###### -## npc_lunaclaw_spirit -######*/ - -enum LunaclawSpirit -{ - QUEST_BODY_HEART_A = 6001, - QUEST_BODY_HEART_H = 6002, - - TEXT_ID_DEFAULT = 4714, - TEXT_ID_PROGRESS = 4715 -}; - -#define GOSSIP_ITEM_GRANT "You have thought well, spirit. I ask you to grant me the strength of your body and the strength of your heart." - -class npc_lunaclaw_spirit : public CreatureScript -{ -public: - npc_lunaclaw_spirit() : CreatureScript("npc_lunaclaw_spirit") { } - - bool OnGossipHello(Player* player, Creature* creature) override - { - if (player->GetQuestStatus(QUEST_BODY_HEART_A) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_BODY_HEART_H) == QUEST_STATUS_INCOMPLETE) - AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_GRANT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - - SendGossipMenuFor(player, TEXT_ID_DEFAULT, creature->GetGUID()); - return true; - } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override - { - ClearGossipMenuFor(player); - if (action == GOSSIP_ACTION_INFO_DEF + 1) - { - SendGossipMenuFor(player, TEXT_ID_PROGRESS, creature->GetGUID()); - player->AreaExploredOrEventHappens(player->GetTeam() == ALLIANCE ? QUEST_BODY_HEART_A : QUEST_BODY_HEART_H); - } - return true; - } -}; - /*######## # npc_chicken_cluck #########*/ @@ -2644,7 +2603,6 @@ public: void AddSC_npcs_special() { new npc_air_force_bots(); - new npc_lunaclaw_spirit(); new npc_chicken_cluck(); new npc_dancing_flames(); new npc_torch_tossing_target_bunny_controller(); |
