diff options
author | jackpoz <giacomopoz@gmail.com> | 2020-02-26 21:06:39 +0100 |
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committer | jackpoz <giacomopoz@gmail.com> | 2020-02-26 21:06:39 +0100 |
commit | 3b0a89a2ea76157156c03262bc86f024a1d4ca57 (patch) | |
tree | 0b94c99dae4af245b614b750c42aac39ec0fac26 /src | |
parent | 622e5fb31232b4963932d834a465c16217a8a6fe (diff) |
Tools/MMaps: Fix strange paths in Blackfathom Deeps
Increase the agent height by x2 to reduce the chance of having underground mmap layers wrongly picked by recast.
Diffstat (limited to 'src')
-rw-r--r-- | src/tools/mmaps_generator/MapBuilder.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/tools/mmaps_generator/MapBuilder.cpp b/src/tools/mmaps_generator/MapBuilder.cpp index 6b10adb4abe..f8b4518e641 100644 --- a/src/tools/mmaps_generator/MapBuilder.cpp +++ b/src/tools/mmaps_generator/MapBuilder.cpp @@ -1026,8 +1026,14 @@ namespace MMAP { // Blade's Edge Arena case 562: + // This allows to walk on the ropes to the pillars config.walkableRadius = 0; break; + // Blackfathom Deeps + case 48: + // Reduce the chance to have underground levels + config.ch *= 2; + break; default: break; } |