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authorKudlaty <none@none>2009-08-10 20:32:12 +0200
committerKudlaty <none@none>2009-08-10 20:32:12 +0200
commit3b3a878199aa85647ce9d515e4ff6ebe2f71be88 (patch)
treef3465ac2b02866566bfef8b287f40abb0e446e99 /src
parent77e186c95e3c0f0944fd1e4448004cb7ab9a7a5a (diff)
Merge [SD2]
r1171 Restore compile. Replace add/remove/has monster movement flag with new function and correct CreatureRelocation() and SendMonsterMove() related code. Remove all use of Relocate() and replace with expected CreatureRelocation() Requires Mangos 8078. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal_trash.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/magisters_terrace/boss_felblood_kaelthas.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/nexus/nexus/boss_magus_telestra.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_astromancer.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_skeram.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/undercity/undercity.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/zulaman/boss_hexlord.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/zulgurub/boss_marli.cpp2
15 files changed, 23 insertions, 23 deletions
diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp
index 9c674d8d681..44ab4e22a3a 100644
--- a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp
+++ b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp
@@ -279,7 +279,7 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
if (i_pl->isAlive() && !i_pl->HasAura(SPELL_BANISH))
i_pl->TeleportTo(m_creature->GetMapId(), VorpilPosition[0],VorpilPosition[1],VorpilPosition[2], 0, TELE_TO_NOT_LEAVE_COMBAT);
- m_creature->Relocate(VorpilPosition[0],VorpilPosition[1],VorpilPosition[2]);
+ m_creature->GetMap()->CreatureRelocation(m_creature, VorpilPosition[0],VorpilPosition[1],VorpilPosition[2],0.0f);
DoCast(m_creature,SPELL_DRAW_SHADOWS,true);
DoCast(m_creature,HeroicMode?H_SPELL_RAIN_OF_FIRE:SPELL_RAIN_OF_FIRE);
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
index 25d8abfa242..41aca98d1a9 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
@@ -1930,8 +1930,8 @@ void boss_illidan_stormrageAI::HandleTalkSequence()
x += 10; y += 10;
Akama->GetMotionMaster()->Clear(false);
//Akama->GetMotionMaster()->MoveIdle();
- Akama->Relocate(x, y, z);
- Akama->SendMonsterMove(x, y, z, 0);//Illidan must not die until Akama arrives.
+ Akama->GetMap()->CreatureRelocation(m_creature, x, y, z, 0.0f);
+ Akama->SendMonsterMove(x, y, z, 0, MOVEMENTFLAG_NONE, 0);//Illidan must not die until Akama arrives.
Akama->GetMotionMaster()->MoveChase(m_creature);
}
}
diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal_trash.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal_trash.cpp
index 97bb030c7ba..18a2bad6822 100644
--- a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal_trash.cpp
+++ b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal_trash.cpp
@@ -1137,7 +1137,7 @@ struct mob_frost_wyrmAI : public hyjal_trashAI
m_creature->GetPosition(x,y,z);
z = m_creature->GetMap()->GetVmapHeight(x, y, z, true);
m_creature->GetMotionMaster()->MovePoint(0,x,y,z);
- m_creature->Relocate(x,y,z,0);
+ m_creature->GetMap()->CreatureRelocation(m_creature, x,y,z,0);
}
void EnterCombat(Unit* who) {}
@@ -1250,7 +1250,7 @@ struct mob_gargoyleAI : public hyjal_trashAI
m_creature->GetPosition(x,y,z);
z = m_creature->GetMap()->GetVmapHeight(x, y, z, true);
m_creature->GetMotionMaster()->MovePoint(0,x,y,z);
- m_creature->Relocate(x,y,z,0);
+ m_creature->GetMap()->CreatureRelocation(m_creature, x,y,z,0);
hyjal_trashAI::JustDied(victim);
}
diff --git a/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp b/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp
index e58280d5593..c3782b7666a 100644
--- a/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp
+++ b/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp
@@ -1181,7 +1181,7 @@ struct TRINITY_DLL_DECL npc_valkyr_battle_maidenAI : public ScriptedAI
m_creature->GetPosition(x, y, z);
z += 4; x -= 3.5; y -= 5;
m_creature->GetMotionMaster()->Clear(false);
- m_creature->Relocate(x, y, z);
+ m_creature->GetMap()->CreatureRelocation(m_creature, x, y, z, 0.0f);
}
void Aggro(Unit *who){}
diff --git a/src/bindings/scripts/scripts/zone/magisters_terrace/boss_felblood_kaelthas.cpp b/src/bindings/scripts/scripts/zone/magisters_terrace/boss_felblood_kaelthas.cpp
index 7d576989055..42b58cef756 100644
--- a/src/bindings/scripts/scripts/zone/magisters_terrace/boss_felblood_kaelthas.cpp
+++ b/src/bindings/scripts/scripts/zone/magisters_terrace/boss_felblood_kaelthas.cpp
@@ -195,7 +195,7 @@ struct TRINITY_DLL_DECL boss_felblood_kaelthasAI : public ScriptedAI
{
float x = KaelLocations[0][0];
float y = KaelLocations[0][1];
- m_creature->Relocate(x, y, LOCATION_Z, 0);
+ m_creature->GetMap()->CreatureRelocation(m_creature, x, y, LOCATION_Z, 0.0f);
//m_creature->SendMonsterMove(x, y, LOCATION_Z, 0, 0, 0); // causes some issues...
std::list<HostilReference*>::iterator i = m_creature->getThreatManager().getThreatList().begin();
for (i = m_creature->getThreatManager().getThreatList().begin(); i!= m_creature->getThreatManager().getThreatList().end();++i)
diff --git a/src/bindings/scripts/scripts/zone/nexus/nexus/boss_magus_telestra.cpp b/src/bindings/scripts/scripts/zone/nexus/nexus/boss_magus_telestra.cpp
index 5bce7c4c7e3..5d4cea91049 100644
--- a/src/bindings/scripts/scripts/zone/nexus/nexus/boss_magus_telestra.cpp
+++ b/src/bindings/scripts/scripts/zone/nexus/nexus/boss_magus_telestra.cpp
@@ -184,7 +184,7 @@ struct TRINITY_DLL_DECL boss_magus_telestraAI : public ScriptedAI
if (FireMagusDead && FrostMagusDead && ArcaneMagusDead)
{
m_creature->GetMotionMaster()->Clear();
- m_creature->Relocate(CenterOfRoom[0][0], CenterOfRoom[0][1], CenterOfRoom[0][2], CenterOfRoom[0][3]);
+ m_creature->GetMap()->CreatureRelocation(m_creature, CenterOfRoom[0][0], CenterOfRoom[0][1], CenterOfRoom[0][2], CenterOfRoom[0][3]);
DoCast(m_creature, SPELL_TELESTRA_BACK);
m_creature->SetVisibility(VISIBILITY_ON);
if (Phase == 1)
diff --git a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp
index 3162faf8d63..7aeb0571fdc 100644
--- a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp
+++ b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp
@@ -734,7 +734,7 @@ struct TRINITY_DLL_DECL mob_pulsing_pumpkinAI : public ScriptedAI
{
float x, y, z;
m_creature->GetPosition(x, y, z); //this visual aura some under ground
- m_creature->Relocate(x,y,z + 0.35f);
+ m_creature->GetMap()->CreatureRelocation(m_creature, x,y,z + 0.35f, 0.0f);
Despawn();
Creature *debuff = DoSpawnCreature(HELPER,0,0,0,0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,14500);
if(debuff)
diff --git a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp
index e4fc5dfaad9..d4b4a7b50b8 100644
--- a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp
+++ b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp
@@ -334,7 +334,7 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
void JustDied(Unit *killer)
{
DoScriptText(SAY_SATH_DEATH, m_creature);
- m_creature->Relocate(m_creature->GetPositionX(), m_creature->GetPositionY(), DRAGON_REALM_Z, m_creature->GetOrientation());
+ m_creature->GetMap()->CreatureRelocation(m_creature, m_creature->GetPositionX(), m_creature->GetPositionY(), DRAGON_REALM_Z, m_creature->GetOrientation());
TeleportAllPlayersBack();
if(Unit *Kalecgos = Unit::GetUnit(*m_creature, KalecgosGUID))
{
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp
index bd68aaf0f6f..a16799e7906 100644
--- a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp
+++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp
@@ -273,7 +273,7 @@ struct TRINITY_DLL_DECL boss_alarAI : public ScriptedAI
float dist;
if (m_creature->IsWithinDist3d(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 5.0f)) dist = 5.0f;
WaitTimer = 1000 + floor(dist / 80 * 1000.0f);
- m_creature->Relocate(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
+ m_creature->GetMap()->CreatureRelocation(m_creature, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0.0f);
m_creature->StopMoving();
WaitEvent = WE_LAND;
}
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_astromancer.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_astromancer.cpp
index 8d6f9aebcf4..ac22a48276f 100644
--- a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_astromancer.cpp
+++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_astromancer.cpp
@@ -267,7 +267,7 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
Phase1_Timer = 50000;
//After these 50 seconds she portals to the middle of the room and disappears, leaving 3 light portals behind.
m_creature->GetMotionMaster()->Clear();
- m_creature->Relocate(SolarianPos[0], SolarianPos[1], SolarianPos[2], SolarianPos[3]);
+ m_creature->GetMap()->CreatureRelocation(m_creature, CENTER_X, CENTER_Y, CENTER_Z, CENTER_O);
for(uint8 i=0; i<=2; ++i)
{
if (!i)
@@ -331,7 +331,7 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
//15 seconds later Solarian reappears out of one of the 3 portals. Simultaneously, 2 healers appear in the two other portals.
int i = rand()%3;
m_creature->GetMotionMaster()->Clear();
- m_creature->Relocate(Portals[i][0], Portals[i][1], Portals[i][2], CENTER_O);
+ m_creature->GetMap()->CreatureRelocation(m_creature, Portals[i][0], Portals[i][1], Portals[i][2], CENTER_O);
for (int j=0; j<=2; j++)
if (j!=i)
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp
index 0766a0ed1f9..8edff6136c7 100644
--- a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp
+++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp
@@ -809,7 +809,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
m_creature->StopMoving();
m_creature->GetMotionMaster()->Clear();
m_creature->GetMotionMaster()->MoveIdle();
- m_creature->Relocate(afGravityPos[0], afGravityPos[1], afGravityPos[2], 0);
+ m_creature->GetMap()->CreatureRelocation(m_creature, afGravityPos[0], afGravityPos[1], afGravityPos[2], 0);
m_creature->SendMonsterMove(afGravityPos[0], afGravityPos[1], afGravityPos[2], 0, 0, 0);
m_creature->InterruptNonMeleeSpells(false);
@@ -873,8 +873,8 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
m_creature->StopMoving();
m_creature->GetMotionMaster()->Clear();
m_creature->GetMotionMaster()->MoveIdle();
- m_creature->Relocate(afGravityPos[0], afGravityPos[1], afGravityPos[2], 0);
- m_creature->SendMonsterMove(afGravityPos[0], afGravityPos[1], afGravityPos[2], 0, 0, 0);
+ m_creature->GetMap()->CreatureRelocation(m_creature, afGravityPos[0], afGravityPos[1], afGravityPos[2], 0);
+ m_creature->SendMonsterMove(afGravityPos[0], afGravityPos[1], afGravityPos[2], 0, MOVEMENTFLAG_NONE, 0);
// 1) Kael'thas will portal the whole raid right into his body
for (i = m_creature->getThreatManager().getThreatList().begin(); i!= m_creature->getThreatManager().getThreatList().end();++i)
diff --git a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_skeram.cpp b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_skeram.cpp
index a26f0f12e3e..d8d5a7e09b7 100644
--- a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_skeram.cpp
+++ b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_skeram.cpp
@@ -160,15 +160,15 @@ struct TRINITY_DLL_DECL boss_skeramAI : public ScriptedAI
switch(rand()%3)
{
case 0:
- m_creature->Relocate(-8340.782227,2083.814453,125.648788,0);
+ m_creature->GetMap()->CreatureRelocation(m_creature, -8340.782227,2083.814453,125.648788,0.0f);
DoResetThreat();
break;
case 1:
- m_creature->Relocate(-8341.546875,2118.504639,133.058151,0);
+ m_creature->GetMap()->CreatureRelocation(m_creature, -8341.546875,2118.504639,133.058151,0.0f);
DoResetThreat();
break;
case 2:
- m_creature->Relocate(-8318.822266,2058.231201,133.058151,0);
+ m_creature->GetMap()->CreatureRelocation(m_creature, -8318.822266,2058.231201,133.058151,0.0f);
DoResetThreat();
break;
}
@@ -259,7 +259,7 @@ struct TRINITY_DLL_DECL boss_skeramAI : public ScriptedAI
m_creature->RemoveAllAuras();
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
m_creature->SetVisibility(VISIBILITY_OFF);
- m_creature->Relocate(bossc->x, bossc->y, bossc->z, bossc->r);
+ m_creature->GetMap()->CreatureRelocation(m_creature, bossc->x, bossc->y, bossc->z, bossc->r);
Invisible = true;
delete place1;
delete place2;
diff --git a/src/bindings/scripts/scripts/zone/undercity/undercity.cpp b/src/bindings/scripts/scripts/zone/undercity/undercity.cpp
index 3eac771ed92..b97a0c88227 100644
--- a/src/bindings/scripts/scripts/zone/undercity/undercity.cpp
+++ b/src/bindings/scripts/scripts/zone/undercity/undercity.cpp
@@ -87,7 +87,7 @@ struct TRINITY_DLL_DECL npc_lady_sylvanas_windrunnerAI : public ScriptedAI
if( Unit* target = Unit::GetUnit(*summoned,targetGUID) )
{
target->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), myZ+15.0,0);
- target->Relocate(target->GetPositionX(), target->GetPositionY(), myZ+15.0);
+ target->GetMap()->CreatureRelocation(m_creature, target->GetPositionX(), target->GetPositionY(), myZ+15.0, 0.0f);
summoned->CastSpell(target, SPELL_RIBBON_OF_SOULS, false);
}
diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_hexlord.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_hexlord.cpp
index 2b8f52a9f67..ef18858f900 100644
--- a/src/bindings/scripts/scripts/zone/zulaman/boss_hexlord.cpp
+++ b/src/bindings/scripts/scripts/zone/zulaman/boss_hexlord.cpp
@@ -326,7 +326,7 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
else
{
pCreature->AI()->EnterEvadeMode();
- pCreature->Relocate(Pos_X[i], POS_Y, POS_Z, ORIENT);
+ pCreature->GetMap()->CreatureRelocation(m_creature, Pos_X[i], POS_Y, POS_Z, ORIENT);
pCreature->StopMoving();
}
}
diff --git a/src/bindings/scripts/scripts/zone/zulgurub/boss_marli.cpp b/src/bindings/scripts/scripts/zone/zulgurub/boss_marli.cpp
index 895e91c13c6..78ddfcf1d9a 100644
--- a/src/bindings/scripts/scripts/zone/zulgurub/boss_marli.cpp
+++ b/src/bindings/scripts/scripts/zone/zulgurub/boss_marli.cpp
@@ -174,7 +174,7 @@ struct TRINITY_DLL_DECL boss_marliAI : public ScriptedAI
if (target)
{
DoCast(target, SPELL_CHARGE);
- //m_creature->Relocate(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0);
+ //m_creature->GetMap()->CreatureRelocation(m_creature, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0);
//m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true,1);
AttackStart(target);
}