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authortreeston <treeston.mmoc@gmail.com>2016-03-01 20:12:46 +0100
committerShauren <shauren.trinity@gmail.com>2016-04-08 22:48:06 +0200
commit3b67e57e0e2730e7ad9bcbcbd1cc86739d21ffd1 (patch)
tree1d0e82d574a6437f566d38926b6114ad0759bc87 /src
parentbedd2f4236044cc1c88d77a059a00108a07645fc (diff)
Core/Creature: Prevent friendly vehicles from trying to attack their rider after dismounting.
(cherry picked from commit 89e2afb8f9f3766c6ca0e780371f5421c79064b1)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index ce14e61d8e6..477a5fd3a49 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -582,7 +582,8 @@ void Creature::Update(uint32 diff)
IsAIEnabled = true;
if (!IsInEvadeMode() && !LastCharmerGUID.IsEmpty())
if (Unit* charmer = ObjectAccessor::GetUnit(*this, LastCharmerGUID))
- i_AI->AttackStart(charmer);
+ if (CanStartAttack(charmer, true))
+ i_AI->AttackStart(charmer);
LastCharmerGUID.Clear();
}