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authorShauren <shauren.trinity@gmail.com>2025-12-26 22:50:38 +0100
committerShauren <shauren.trinity@gmail.com>2025-12-26 22:50:38 +0100
commit3b722eb93e18e88b49583f22b175b34768fc532a (patch)
treea47cd2c4df0e6c6150ddf1fbdaef4f3d2ff7f47e /src
parentdf6de8c4ee68cf9ff5fa261d806543d4f3774785 (diff)
Core/Objects: Add const to Object::DestroyForPlayer and Object::SendOutOfRangeForPlayer
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Object/Object.cpp4
-rw-r--r--src/server/game/Entities/Object/Object.h4
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
-rw-r--r--src/server/game/Entities/Player/Player.h2
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
-rw-r--r--src/server/game/Entities/Unit/Unit.h2
6 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 3f5e923cbfc..3f68036a278 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -260,7 +260,7 @@ ByteBuffer& Object::PrepareValuesUpdateBuffer(UpdateData* data) const
return buffer;
}
-void Object::DestroyForPlayer(Player* target) const
+void Object::DestroyForPlayer(Player const* target) const
{
ASSERT(target);
@@ -271,7 +271,7 @@ void Object::DestroyForPlayer(Player* target) const
target->SendDirectMessage(&packet);
}
-void Object::SendOutOfRangeForPlayer(Player* target) const
+void Object::SendOutOfRangeForPlayer(Player const* target) const
{
ASSERT(target);
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index cebb0d46aa2..6f484f765c4 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -228,8 +228,8 @@ class TC_GAME_API Object
void BuildOutOfRangeUpdateBlock(UpdateData* data) const;
ByteBuffer& PrepareValuesUpdateBuffer(UpdateData* data) const;
- virtual void DestroyForPlayer(Player* target) const;
- void SendOutOfRangeForPlayer(Player* target) const;
+ virtual void DestroyForPlayer(Player const* target) const;
+ void SendOutOfRangeForPlayer(Player const* target) const;
virtual void ClearUpdateMask(bool remove);
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index ecddafd9c28..c579bca7400 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -3706,7 +3706,7 @@ void Player::ValuesUpdateForPlayerWithMaskSender::operator()(Player const* playe
player->SendDirectMessage(&packet);
}
-void Player::DestroyForPlayer(Player* target) const
+void Player::DestroyForPlayer(Player const* target) const
{
Unit::DestroyForPlayer(target);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 62b5e410559..93ccffcce1b 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2233,7 +2233,7 @@ class TC_GAME_API Player final : public Unit, public GridObject<Player>
void operator()(Player const* player) const;
};
- void DestroyForPlayer(Player* target) const override;
+ void DestroyForPlayer(Player const* target) const override;
// notifiers
void SendAttackSwingCancelAttack() const;
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 7805316a949..f51da1de0f8 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -14128,7 +14128,7 @@ UF::UpdateFieldFlag Unit::GetUpdateFieldFlagsFor(Player const* target) const
return flags;
}
-void Unit::DestroyForPlayer(Player* target) const
+void Unit::DestroyForPlayer(Player const* target) const
{
if (Battleground* bg = target->GetBattleground())
{
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index ac496693a9e..ed291549b04 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1878,7 +1878,7 @@ class TC_GAME_API Unit : public WorldObject
UF::UpdateFieldFlag GetUpdateFieldFlagsFor(Player const* target) const override;
- void DestroyForPlayer(Player* target) const override;
+ void DestroyForPlayer(Player const* target) const override;
void ClearUpdateMask(bool remove) override;
void _UpdateSpells(uint32 time);