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authorkaelima <kaelima@live.se>2012-04-09 03:02:45 +0200
committerkaelima <kaelima@live.se>2012-04-09 03:02:45 +0200
commit3bbabb14000d41f6b2dd1f0faf539d31c623a6a7 (patch)
tree10ef7b7bae2dde804e53a286931e34b38c264161 /src
parente309c4fe1b4d141dc49faef307c443aa7c595580 (diff)
Core/Spell: Fix crash when blinking on transports in instancable maps
Closes #789
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index ea7985f67fe..1fa88ce86e7 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2134,7 +2134,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if (duel && GetMapId() != mapid && GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER)))
DuelComplete(DUEL_FLED);
- if ((GetMapId() == mapid && !m_transport) || (GetTransport() && GetMapId() == 628))
+ if (GetMapId() == mapid)
{
//lets reset far teleport flag if it wasn't reset during chained teleports
SetSemaphoreTeleportFar(false);