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authorjackpoz <giacomopoz@gmail.com>2022-04-18 12:17:14 +0200
committerShauren <shauren.trinity@gmail.com>2022-06-10 16:58:19 +0200
commit3bedbf6596c5387f02fb6abe6ebef87e91fb542b (patch)
tree527934dccf41617ba3454c6b8d2c7e5fa114ca66 /src
parentce4916ec7995dde36b9914053a7c1ac677f24295 (diff)
Core/PacketIO: Continue processing packets even if player is not in world
(cherry picked from commit aee4f0350ea5610b663cb07fb097f2fad256809e)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Server/WorldSession.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 157e680e529..91fddf7fc82 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -370,13 +370,16 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
"Player is currently not in world yet.", GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())).c_str());
}
}
- else if (_player->IsInWorld() && AntiDOS.EvaluateOpcode(*packet, currentTime))
+ else if (_player->IsInWorld())
{
- sScriptMgr->OnPacketReceive(this, *packet);
- opHandle->Call(this, *packet);
+ if(AntiDOS.EvaluateOpcode(*packet, currentTime))
+ {
+ sScriptMgr->OnPacketReceive(this, *packet);
+ opHandle->Call(this, *packet);
+ }
+ else
+ processedPackets = MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE; // break out of packet processing loop
}
- else
- processedPackets = MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE; // break out of packet processing loop
// lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
break;
case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT: