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authorSpp- <u84280@epreinf21.(none)>2011-06-28 13:53:48 +0200
committerSpp- <u84280@epreinf21.(none)>2011-06-28 13:53:48 +0200
commit3bf0029208b4980e4fba7e7783c5d5ec26c430c0 (patch)
treec561e2b5f0c3fe87268aad172ec3a5a98ce649ad /src
parent82f01524787364125b6063e826cf72233dc8074b (diff)
Core/SpellMgr: Minor cleanup in code
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp109
1 files changed, 47 insertions, 62 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index f1879099a0a..db66e46eab1 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -35,9 +35,9 @@ SpellSelectTargetTypes SpellTargetType[TOTAL_SPELL_TARGETS];
SpellMgr::SpellMgr()
{
- for (int i = 0; i < TOTAL_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < TOTAL_SPELL_EFFECTS; ++i)
{
- switch(i)
+ switch (i)
{
case SPELL_EFFECT_PERSISTENT_AREA_AURA: //27
case SPELL_EFFECT_SUMMON: //28
@@ -99,9 +99,9 @@ SpellMgr::SpellMgr()
}
}
- for (int i = 0; i < TOTAL_SPELL_TARGETS; ++i)
+ for (uint8 i = 0; i < TOTAL_SPELL_TARGETS; ++i)
{
- switch(i)
+ switch (i)
{
case TARGET_UNIT_CASTER:
case TARGET_UNIT_CASTER_FISHING:
@@ -226,7 +226,7 @@ SpellMgr::SpellMgr()
for (int32 i = 0; i < TOTAL_SPELL_TARGETS; ++i)
{
- switch(i)
+ switch (i)
{
case TARGET_UNIT_AREA_ENEMY_DST:
case TARGET_UNIT_AREA_ENEMY_SRC:
@@ -322,8 +322,8 @@ uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell* spell)
int32 castTime = spellCastTimeEntry->CastTime;
- if (spell && spell->GetCaster())
- spell->GetCaster()->ModSpellCastTime(spellInfo, castTime, spell);
+ if (Unit *caster = (spell ? spell->GetCaster() : NULL))
+ caster->ModSpellCastTime(spellInfo, castTime, spell);
if (spellInfo->Attributes & SPELL_ATTR0_REQ_AMMO && (!spell || !(spell->IsAutoRepeat())))
castTime += 500;
@@ -492,7 +492,7 @@ AuraState GetSpellAuraState(SpellEntry const* spellInfo)
return AURA_STATE_BLEEDING;
if (GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST)
- for (uint8 i = 0; i<MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_STUN
|| spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_ROOT)
return AURA_STATE_FROZEN;
@@ -1187,7 +1187,7 @@ void SpellMgr::LoadSpellTargetPositions()
}
bool found = false;
- for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (spellInfo->EffectImplicitTargetA[i] == TARGET_DST_DB || spellInfo->EffectImplicitTargetB[i] == TARGET_DST_DB)
{
@@ -1227,7 +1227,7 @@ void SpellMgr::LoadSpellTargetPositions()
bool found = false;
for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
- switch(spellInfo->EffectImplicitTargetA[j])
+ switch (spellInfo->EffectImplicitTargetA[j])
{
case TARGET_DST_DB:
found = true;
@@ -1235,7 +1235,7 @@ void SpellMgr::LoadSpellTargetPositions()
}
if (found)
break;
- switch(spellInfo->EffectImplicitTargetB[j])
+ switch (spellInfo->EffectImplicitTargetB[j])
{
case TARGET_DST_DB:
found = true;
@@ -1420,7 +1420,7 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr
// spellFamilyName is Ok need check for spellFamilyMask if present
if (spellProcEvent->spellFamilyMask)
{
- if ((spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags) == 0)
+ if (!(spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags))
return false;
hasFamilyMask = true;
// Some spells are not considered as active even with have spellfamilyflags
@@ -1661,8 +1661,6 @@ void SpellMgr::LoadSpellGroups()
QueryResult result = WorldDatabase.Query("SELECT id, spell_id FROM spell_group");
if (!result)
{
-
-
sLog->outString();
sLog->outString(">> Loaded %u spell group definitions", count);
return;
@@ -1746,7 +1744,6 @@ void SpellMgr::LoadSpellGroupStackRules()
QueryResult result = WorldDatabase.Query("SELECT group_id, stack_rule FROM spell_group_stack_rules");
if (!result)
{
-
sLog->outString(">> Loaded 0 spell group stack rules");
sLog->outString();
return;
@@ -1793,8 +1790,6 @@ void SpellMgr::LoadSpellThreats()
QueryResult result = WorldDatabase.Query("SELECT entry, Threat FROM spell_threat");
if (!result)
{
-
-
sLog->outString(">> Loaded %u aggro generating spells", count);
sLog->outString();
return;
@@ -1844,9 +1839,9 @@ bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo)
return false;
// All stance spells. if any better way, change it.
- for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
- switch(spellInfo->SpellFamilyName)
+ switch (spellInfo->SpellFamilyName)
{
case SPELLFAMILY_PALADIN:
// Paladin aura Spell
@@ -1982,7 +1977,7 @@ int32 SpellMgr::CalculateSpellEffectAmount(SpellEntry const* spellEntry, uint8 e
}
// roll in a range <1;EffectDieSides> as of patch 3.3.3
- switch(randomPoints)
+ switch (randomPoints)
{
case 0: break;
case 1: basePoints += 1; break; // range 1..1
@@ -2036,20 +2031,16 @@ int32 SpellMgr::CalculateSpellEffectBaseAmount(int32 value, SpellEntry const* sp
float SpellMgr::CalculateSpellEffectValueMultiplier(SpellEntry const* spellEntry, uint8 effIndex, Unit* caster, Spell* spell)
{
float multiplier = spellEntry->EffectValueMultiplier[effIndex];
-
- if (caster)
- if (Player* modOwner = caster->GetSpellModOwner())
- modOwner->ApplySpellMod(spellEntry->Id, SPELLMOD_VALUE_MULTIPLIER, multiplier, spell);
+ if (Player* modOwner = (caster ? caster->GetSpellModOwner() : NULL))
+ modOwner->ApplySpellMod(spellEntry->Id, SPELLMOD_VALUE_MULTIPLIER, multiplier, spell);
return multiplier;
}
float SpellMgr::CalculateSpellEffectDamageMultiplier(SpellEntry const* spellEntry, uint8 effIndex, Unit* caster, Spell* spell)
{
float multiplier = spellEntry->EffectDamageMultiplier[effIndex];
-
- if (caster)
- if (Player* modOwner = caster->GetSpellModOwner())
- modOwner->ApplySpellMod(spellEntry->Id, SPELLMOD_DAMAGE_MULTIPLIER, multiplier, spell);
+ if (Player* modOwner = (caster ? caster->GetSpellModOwner() : NULL))
+ modOwner->ApplySpellMod(spellEntry->Id, SPELLMOD_DAMAGE_MULTIPLIER, multiplier, spell);
return multiplier;
}
@@ -2060,7 +2051,7 @@ SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spell
return spellInfo;
bool needRankSelection = false;
- for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (IsPositiveEffect(spellInfo->Id, i) && (
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA ||
@@ -2142,7 +2133,6 @@ void SpellMgr::LoadSpellLearnSpells()
QueryResult result = WorldDatabase.Query("SELECT entry, SpellID, Active FROM spell_learn_spell");
if (!result)
{
-
sLog->outString(">> Loaded 0 spell learn spells");
sLog->outString();
sLog->outErrorDb("`spell_learn_spell` table is empty!");
@@ -2207,7 +2197,7 @@ void SpellMgr::LoadSpellLearnSpells()
continue;
// talent or passive spells or skill-step spells auto-casted and not need dependent learning,
- // pet teaching spells don't must be dependent learning (casted)
+ // pet teaching spells must not be dependent learning (casted)
// other required explicit dependent learning
dbc_node.autoLearned = entry->EffectImplicitTargetA[i] == TARGET_UNIT_PET || GetTalentSpellCost(spell) > 0 || IsPassiveSpell(spell) || IsSpellHaveEffect(entry, SPELL_EFFECT_SKILL_STEP);
@@ -2312,7 +2302,6 @@ void SpellMgr::LoadPetLevelupSpellMap()
for (uint32 i = 0; i < sCreatureFamilyStore.GetNumRows(); ++i)
{
-
CreatureFamilyEntry const *creatureFamily = sCreatureFamilyStore.LookupEntry(i);
if (!creatureFamily) // not exist
continue;
@@ -2835,7 +2824,7 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell
}
// bg spell checks
- switch(spellInfo->Id)
+ switch (spellInfo->Id)
{
case 23333: // Warsong Flag
case 23335: // Silverwing Flag
@@ -3275,35 +3264,35 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32
return false;
// Extra conditions -- leaving the possibility add extra conditions...
- switch(spellId)
+ switch (spellId)
{
case 58600: // No fly Zone - Dalaran
- {
- if (!player)
- return false;
+ {
+ if (!player)
+ return false;
- AreaTableEntry const* pArea = GetAreaEntryByAreaID(player->GetAreaId());
- if (!(pArea && pArea->flags & AREA_FLAG_NO_FLY_ZONE))
- return false;
- if (!player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !player->HasAuraType(SPELL_AURA_FLY))
- return false;
- break;
- }
- case SPELL_OIL_REFINERY: // Oil Refinery - Isle of Conquest.
- case SPELL_QUARRY: // Quarry - Isle of Conquest.
- {
- if (player->GetBattlegroundTypeId() != BATTLEGROUND_IC || !player->GetBattleground())
- return false;
+ AreaTableEntry const* pArea = GetAreaEntryByAreaID(player->GetAreaId());
+ if (!(pArea && pArea->flags & AREA_FLAG_NO_FLY_ZONE))
+ return false;
+ if (!player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !player->HasAuraType(SPELL_AURA_FLY))
+ return false;
+ break;
+ }
+ case 68719: // Oil Refinery - Isle of Conquest.
+ case 68720: // Quarry - Isle of Conquest.
+ {
+ if (player->GetBattlegroundTypeId() != BATTLEGROUND_IC || !player->GetBattleground())
+ return false;
- uint8 nodeType = spellId == SPELL_OIL_REFINERY ? NODE_TYPE_REFINERY : NODE_TYPE_QUARRY;
- uint8 nodeState = player->GetTeamId() == TEAM_ALLIANCE ? NODE_STATE_CONTROLLED_A : NODE_STATE_CONTROLLED_H;
+ uint8 nodeType = spellId == 68719 ? NODE_TYPE_REFINERY : NODE_TYPE_QUARRY;
+ uint8 nodeState = player->GetTeamId() == TEAM_ALLIANCE ? NODE_STATE_CONTROLLED_A : NODE_STATE_CONTROLLED_H;
- BattlegroundIC* pIC = static_cast<BattlegroundIC*>(player->GetBattleground());
- if (pIC->GetNodeState(nodeType) == nodeState)
- return true;
+ BattlegroundIC* pIC = static_cast<BattlegroundIC*>(player->GetBattleground());
+ if (pIC->GetNodeState(nodeType) == nodeState)
+ return true;
- return false;
- }
+ return false;
+ }
}
return true;
@@ -3341,7 +3330,7 @@ bool SpellMgr::CanAurasStack(Aura const *aura1, Aura const *aura2, bool sameCast
// check same periodic auras
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
- switch(spellInfo_1->EffectApplyAuraName[i])
+ switch (spellInfo_1->EffectApplyAuraName[i])
{
// DOT or HOT from different casters will stack
case SPELL_AURA_PERIODIC_DAMAGE:
@@ -3460,7 +3449,6 @@ void SpellMgr::LoadSpellEnchantProcData()
QueryResult result = WorldDatabase.Query("SELECT entry, customChance, PPMChance, procEx FROM spell_enchant_proc_data");
if (!result)
{
-
sLog->outString(">> Loaded %u spell enchant proc event conditions", count);
sLog->outString();
return;
@@ -3505,7 +3493,6 @@ void SpellMgr::LoadSpellRequired()
if (!result)
{
-
sLog->outString(">> Loaded 0 spell required records");
sLog->outString();
sLog->outErrorDb("`spell_required` table is empty!");
@@ -3562,7 +3549,6 @@ void SpellMgr::LoadSpellRanks()
if (!result)
{
-
sLog->outString(">> Loaded 0 spell rank records");
sLog->outString();
sLog->outErrorDb("`spell_ranks` table is empty!");
@@ -4414,7 +4400,6 @@ void SpellMgr::LoadEnchantCustomAttr()
for (uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
{
-
SpellEntry * spellInfo = (SpellEntry*)GetSpellStore()->LookupEntry(i);
if (!spellInfo)
continue;
@@ -4482,7 +4467,7 @@ void SpellMgr::LoadSpellLinked()
if (trigger > 0)
{
- switch(type)
+ switch (type)
{
case 0: mSpellCustomAttr[trigger] |= SPELL_ATTR0_CU_LINK_CAST; break;
case 1: mSpellCustomAttr[trigger] |= SPELL_ATTR0_CU_LINK_HIT; break;