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authorRetriman <nicolas_katre@hotmail.com>2012-10-07 14:46:29 -0400
committerRetriman <nicolas_katre@hotmail.com>2012-10-07 14:46:29 -0400
commit3c2a5239805f37d2167377fa9c06e369b624c53b (patch)
tree03b44df2c1a581a51dec9266890381f5cc5ebb3f /src
parent4596fc776e876c2ff131197ba0ab603e74d07144 (diff)
Core/Spells:Ranged spells cant be parried or dodged.
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 0a3876c6946..d60ad3899d8 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -2302,6 +2302,9 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell)
// Ranged attacks can only miss, resist and deflect
if (attType == RANGED_ATTACK)
{
+ canParry = false;
+ canDodge = false;
+
// only if in front
if (victim->HasInArc(M_PI, this) || victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
{