diff options
author | Retriman <nicolas_katre@hotmail.com> | 2012-10-07 14:46:29 -0400 |
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committer | Retriman <nicolas_katre@hotmail.com> | 2012-10-07 14:46:29 -0400 |
commit | 3c2a5239805f37d2167377fa9c06e369b624c53b (patch) | |
tree | 03b44df2c1a581a51dec9266890381f5cc5ebb3f /src | |
parent | 4596fc776e876c2ff131197ba0ab603e74d07144 (diff) |
Core/Spells:Ranged spells cant be parried or dodged.
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 0a3876c6946..d60ad3899d8 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2302,6 +2302,9 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell) // Ranged attacks can only miss, resist and deflect if (attType == RANGED_ATTACK) { + canParry = false; + canDodge = false; + // only if in front if (victim->HasInArc(M_PI, this) || victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) { |