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authorAstellar <none@none>2010-01-06 20:43:41 +0300
committerAstellar <none@none>2010-01-06 20:43:41 +0300
commit3c3197ae71efffe723fa4b252f98d6f500d73ce4 (patch)
tree9ebc48e2aa27c804722d21be493b1c8ab0228efb /src
parent15618563ef38f06c758d660cf94c9baf02f350c1 (diff)
Reverted commit ba4294dec1. n0n4m3 asked me to do it.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/InstanceSaveMgr.cpp15
-rw-r--r--src/game/MiscHandler.cpp36
-rw-r--r--src/game/Player.cpp2
3 files changed, 7 insertions, 46 deletions
diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp
index dbb4414949f..eb0368875b6 100644
--- a/src/game/InstanceSaveMgr.cpp
+++ b/src/game/InstanceSaveMgr.cpp
@@ -535,12 +535,10 @@ void InstanceSaveManager::LoadResetTimes()
// schedule the global reset/warning
uint8 type = 1;
static int tim[4] = {3600, 900, 300, 60};
- for(type; type < 4; type++)
+ for(; type < 4; type++)
if(t - tim[type-1] > now)
break;
- ScheduleReset(true, t - tim[type-1], InstResetEvent(type, mapid, difficulty, -1));
-
for(ResetTimeMapDiffInstances::const_iterator in_itr = mapDiffResetInstances.lower_bound(map_diff_pair);
in_itr != mapDiffResetInstances.upper_bound(map_diff_pair); ++in_itr)
{
@@ -645,8 +643,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
if (!mapEntry->Instanceable())
return;
- time_t now = time(NULL);
- time_t today = (now / DAY) * DAY;
+ uint64 now = (uint64)time(NULL);
if(!warn)
{
@@ -675,12 +672,10 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
// calculate the next reset time
uint32 diff = sWorld.getConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
- uint32 period = (mapDiff->resetTime / DAY * sWorld.getRate(RATE_INSTANCE_RESET_TIME)) * DAY;
- time_t next_reset = today + period + diff;
+ uint32 period = mapDiff->resetTime * DAY;
+ uint64 next_reset = ((now + timeLeft + MINUTE) / DAY * DAY) + period + diff;
// update it in the DB
- CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%d' AND difficulty = '%d'", (uint64)next_reset, mapid, difficulty);
- SetResetTimeFor(mapid,difficulty,(uint64)next_reset);
- ScheduleReset(true, next_reset-3600, InstResetEvent(1, mapid, difficulty, -1));
+ CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%d' AND difficulty = '%d'", next_reset, mapid, difficulty);
}
// note: this isn't fast but it's meant to be executed very rarely
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index b3b847c9e97..bdaa3c2f91c 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -1486,27 +1486,11 @@ void WorldSession::HandleSetDungeonDifficultyOpcode( WorldPacket & recv_data )
if(_player->getLevel() < LEVELREQUIREMENT_HEROIC)
return;
- Group *pGroup = _player->GetGroup();
- if(pGroup)
+
+ if(Group *pGroup = _player->GetGroup())
{
if(pGroup->IsLeader(_player->GetGUID()))
{
- for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* pGroupGuy = itr->getSource();
- if(!pGroupGuy)
- continue;
-
- if(!pGroupGuy->IsInMap(pGroupGuy))
- return;
-
- map = pGroupGuy->GetMap();
- if(map && map->IsRaidOrHeroicDungeon())
- {
- sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
- return;
- }
- }
// the difficulty is set even if the instances can't be reset
//_player->SendDungeonDifficulty(true);
pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, _player);
@@ -1552,22 +1536,6 @@ void WorldSession::HandleSetRaidDifficultyOpcode( WorldPacket & recv_data )
{
if(pGroup->IsLeader(_player->GetGUID()))
{
- for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* pGroupGuy = itr->getSource();
- if(!pGroupGuy)
- continue;
-
- if(!pGroupGuy->IsInMap(pGroupGuy))
- return;
-
- map = pGroupGuy->GetMap();
- if(map && map->IsRaidOrHeroicDungeon())
- {
- sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
- return;
- }
- }
// the difficulty is set even if the instances can't be reset
//_player->SendDungeonDifficulty(true);
pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, _player);
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index ed728429f1e..03078a35b3e 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -19177,7 +19177,6 @@ void Player::UpdateHomebindTime(uint32 time)
if (time >= m_HomebindTimer)
{
// teleport to nearest graveyard
- SetPhaseMask(1,true);
RepopAtGraveyard();
}
else
@@ -19193,7 +19192,6 @@ void Player::UpdateHomebindTime(uint32 time)
data << uint32(1);
GetSession()->SendPacket(&data);
sLog.outDebug("PLAYER: Player '%s' (GUID: %u) will be teleported to homebind in 60 seconds", GetName(),GetGUIDLow());
- SetPhaseMask(2,true);
}
}