diff options
author | Machiavelli <none@none> | 2009-06-18 21:16:25 +0200 |
---|---|---|
committer | Machiavelli <none@none> | 2009-06-18 21:16:25 +0200 |
commit | 3c3a4a303df630452bef776476e8db9968210abf (patch) | |
tree | b187211c693efe444e2918e9f5b1ec61c2e23c09 /src | |
parent | 38261d19673c820a5a4565e0a6b859692357dc37 (diff) |
* More updating of iterator data types in loops, and fix a crash (sorry)
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp | 4 | ||||
-rw-r--r-- | src/game/Player.cpp | 124 |
2 files changed, 64 insertions, 64 deletions
diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp index 4539ddd430e..115ed61e91a 100644 --- a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp +++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp @@ -159,11 +159,11 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI { SummonChannelers(); if(!channeler1) return NULL; - int i; + uint8 i; for(i=0; i<5; ++i) { Creature *channeler = Unit::GetCreature(*m_creature, Channelers[i]); - if(channeler && channeler->GetGUID()==channeler1->GetGUID()) + if(channeler && channeler->GetGUID() == channeler1->GetGUID()) break; } return Channelers[(i+2)%5]; diff --git a/src/game/Player.cpp b/src/game/Player.cpp index b0aed8a2792..3c6356c7c00 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -9626,7 +9626,7 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3 return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; } - for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) { res = _CanStoreItem_InBag(i,dest,pProto,count,false,true,pItem,bag,slot); if(res!=EQUIP_ERR_OK) @@ -9665,7 +9665,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const memset(inv_keys,0,sizeof(int)*(KEYRING_SLOT_END-KEYRING_SLOT_START)); memset(inv_tokens,0,sizeof(int)*(CURRENCYTOKEN_SLOT_END-CURRENCYTOKEN_SLOT_START)); - for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) + for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) { pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); @@ -9675,7 +9675,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const } } - for(int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) + for(uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) { pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); @@ -9685,7 +9685,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const } } - for(int i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++) + for(uint8 i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++) { pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); @@ -9695,7 +9695,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const } } - for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) { if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) { @@ -9985,7 +9985,7 @@ uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bo // check unique-equipped special item classes if (pProto->Class == ITEM_CLASS_QUIVER) { - for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) + for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) { if (Item* pBag = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) { @@ -10210,7 +10210,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p // in special bags if( pProto->BagFamily ) { - for(int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) + for(uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) { res = _CanStoreItem_InBag(i,dest,pProto,count,true,false,pItem,bag,slot); if(res!=EQUIP_ERR_OK) @@ -10221,7 +10221,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p } } - for(int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) + for(uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) { res = _CanStoreItem_InBag(i,dest,pProto,count,true,true,pItem,bag,slot); if(res!=EQUIP_ERR_OK) @@ -10235,7 +10235,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p // search free place in special bag if( pProto->BagFamily ) { - for(int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) + for(uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) { res = _CanStoreItem_InBag(i,dest,pProto,count,false,false,pItem,bag,slot); if(res!=EQUIP_ERR_OK) @@ -10254,7 +10254,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p if(count==0) return EQUIP_ERR_OK; - for(int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) + for(uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) { res = _CanStoreItem_InBag(i,dest,pProto,count,false,true,pItem,bag,slot); if(res!=EQUIP_ERR_OK) @@ -10872,7 +10872,7 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update ) // start from destroy contained items (only equipped bag can have its) if (pItem->IsBag() && pItem->IsEquipped()) // this also prevent infinity loop if empty bag stored in bag==slot { - for (int i = 0; i < MAX_BAG_SIZE; ++i) + for (uint8 i = 0; i < MAX_BAG_SIZE; ++i) DestroyItem(slot, i, update); } @@ -10952,7 +10952,7 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq uint32 remcount = 0; // in inventory - for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) + for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) { if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) { @@ -10980,7 +10980,7 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq } } - for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) + for(uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) { if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) { @@ -11009,7 +11009,7 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq } // in inventory bags - for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) { if(Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) { @@ -11044,7 +11044,7 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq } // in equipment and bag list - for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) + for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) { if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) { @@ -11080,18 +11080,18 @@ void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone ) sLog.outDebug( "STORAGE: DestroyZoneLimitedItem in map %u and area %u", GetMapId(), new_zone ); // in inventory - for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) + for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone)) DestroyItem( INVENTORY_SLOT_BAG_0, i, update); - for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) + for(uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone)) DestroyItem( INVENTORY_SLOT_BAG_0, i, update); // in inventory bags - for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) for(uint32 j = 0; j < pBag->GetBagSize(); j++) if (Item* pItem = pBag->GetItemByPos(j)) @@ -11099,7 +11099,7 @@ void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone ) DestroyItem(i, j, update); // in equipment and bag list - for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) + for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone)) DestroyItem( INVENTORY_SLOT_BAG_0, i, update); @@ -11112,13 +11112,13 @@ void Player::DestroyConjuredItems( bool update ) sLog.outDebug( "STORAGE: DestroyConjuredItems" ); // in inventory - for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) + for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) if (pItem->IsConjuredConsumable()) DestroyItem( INVENTORY_SLOT_BAG_0, i, update); // in inventory bags - for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) for(uint32 j = 0; j < pBag->GetBagSize(); j++) if (Item* pItem = pBag->GetItemByPos(j)) @@ -11126,7 +11126,7 @@ void Player::DestroyConjuredItems( bool update ) DestroyItem( i, j, update); // in equipment and bag list - for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) + for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) if (pItem->IsConjuredConsumable()) DestroyItem( INVENTORY_SLOT_BAG_0, i, update); @@ -11501,7 +11501,7 @@ void Player::SwapItem( uint16 src, uint16 dst ) uint32 count = 0; - for(int i=0; i < fullBag->GetBagSize(); ++i) + for(uint32 i=0; i < fullBag->GetBagSize(); ++i) { Item *bagItem = fullBag->GetItemByPos(i); if (!bagItem) @@ -11528,7 +11528,7 @@ void Player::SwapItem( uint16 src, uint16 dst ) // Items swap count = 0; // will pos in new bag - for(int i = 0; i< fullBag->GetBagSize(); ++i) + for(uint32 i = 0; i< fullBag->GetBagSize(); ++i) { Item *bagItem = fullBag->GetItemByPos(i); if (!bagItem) @@ -11708,7 +11708,7 @@ void Player::ClearTrade() { tradeGold = 0; acceptTrade = false; - for(int i = 0; i < TRADE_SLOT_COUNT; i++) + for(uint8 i = 0; i < TRADE_SLOT_COUNT; i++) tradeItems[i] = NULL_SLOT; } @@ -11834,7 +11834,7 @@ void Player::RemoveArenaEnchantments(EnchantmentSlot slot) // remove enchants from inventory items // NOTE: no need to remove these from stats, since these aren't equipped // in inventory - for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) + for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) { Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pItem && pItem->GetEnchantmentId(slot) ) @@ -11842,7 +11842,7 @@ void Player::RemoveArenaEnchantments(EnchantmentSlot slot) } // in inventory bags - for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) { Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pBag ) @@ -12547,7 +12547,7 @@ bool Player::CanCompleteQuest( uint32 quest_id ) if ( qInfo->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) ) { - for(int i = 0; i < QUEST_OBJECTIVES_COUNT; i++) + for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++) { if( qInfo->ReqItemCount[i]!= 0 && q_status.m_itemcount[i] < qInfo->ReqItemCount[i] ) return false; @@ -12556,7 +12556,7 @@ bool Player::CanCompleteQuest( uint32 quest_id ) if ( qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO) ) { - for(int i = 0; i < QUEST_OBJECTIVES_COUNT; i++) + for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++) { if( qInfo->ReqCreatureOrGOId[i] == 0 ) continue; @@ -12597,7 +12597,7 @@ bool Player::CanCompleteRepeatableQuest( Quest const *pQuest ) return false; if (pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER) ) - for(int i = 0; i < QUEST_OBJECTIVES_COUNT; i++) + for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++) if( pQuest->ReqItemId[i] && pQuest->ReqItemCount[i] && !HasItemCount(pQuest->ReqItemId[i],pQuest->ReqItemCount[i]) ) return false; @@ -12624,7 +12624,7 @@ bool Player::CanRewardQuest( Quest const *pQuest, bool msg ) // prevent receive reward with quest items in bank if ( pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) ) { - for(int i = 0; i < QUEST_OBJECTIVES_COUNT; i++) + for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++) { if( pQuest->ReqItemCount[i]!= 0 && GetItemCount(pQuest->ReqItemId[i]) < pQuest->ReqItemCount[i] ) @@ -12699,13 +12699,13 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver ) if ( pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) ) { - for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) + for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) questStatusData.m_itemcount[i] = 0; } if ( pQuest->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO) ) { - for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) + for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) questStatusData.m_creatureOrGOcount[i] = 0; } @@ -12793,7 +12793,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver { uint32 quest_id = pQuest->GetQuestId(); - for (int i = 0; i < QUEST_OBJECTIVES_COUNT; i++ ) + for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++ ) { if ( pQuest->ReqItemId[i] ) DestroyItemCount( pQuest->ReqItemId[i], pQuest->ReqItemCount[i], true); @@ -13506,7 +13506,7 @@ void Player::AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& ques { if ( pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) ) { - for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) + for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) { uint32 reqitemcount = pQuest->ReqItemCount[i]; if( reqitemcount != 0 ) @@ -13570,7 +13570,7 @@ void Player::GroupEventHappens( uint32 questId, WorldObject const* pEventObject void Player::ItemAddedQuestCheck( uint32 entry, uint32 count ) { - for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) + for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) { uint32 questid = GetQuestSlotQuestId(i); if ( questid == 0 ) @@ -13611,7 +13611,7 @@ void Player::ItemAddedQuestCheck( uint32 entry, uint32 count ) void Player::ItemRemovedQuestCheck( uint32 entry, uint32 count ) { - for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) + for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) { uint32 questid = GetQuestSlotQuestId(i); if(!questid) @@ -13654,7 +13654,7 @@ void Player::KilledMonster( uint32 entry, uint64 guid ) { uint32 addkillcount = 1; GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, entry, addkillcount); - for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) + for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) { uint32 questid = GetQuestSlotQuestId(i); if(!questid) @@ -13709,7 +13709,7 @@ void Player::CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id ) bool isCreature = IS_CREATURE_GUID(guid); uint32 addCastCount = 1; - for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i) + for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) { uint32 questid = GetQuestSlotQuestId(i); if(!questid) @@ -13776,7 +13776,7 @@ void Player::CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id ) void Player::TalkedToCreature( uint32 entry, uint64 guid ) { uint32 addTalkCount = 1; - for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) + for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) { uint32 questid = GetQuestSlotQuestId(i); if(!questid) @@ -13831,7 +13831,7 @@ void Player::TalkedToCreature( uint32 entry, uint64 guid ) void Player::MoneyChanged( uint32 count ) { - for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) + for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) { uint32 questid = GetQuestSlotQuestId(i); if (!questid) @@ -13861,7 +13861,7 @@ void Player::MoneyChanged( uint32 count ) void Player::ReputationChanged(FactionEntry const* factionEntry ) { - for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) + for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) { if(uint32 questid = GetQuestSlotQuestId(i)) { @@ -13889,7 +13889,7 @@ void Player::ReputationChanged(FactionEntry const* factionEntry ) bool Player::HasQuestForItem( uint32 itemid ) const { - for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) + for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) { uint32 questid = GetQuestSlotQuestId(i); if ( questid == 0 ) @@ -14107,7 +14107,7 @@ bool Player::MinimalLoadFromDB( QueryResult *result, uint32 guid ) if (delete_result) delete result; - for (int i = 0; i < PLAYER_SLOTS_COUNT; i++) + for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++) m_items[i] = NULL; if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) @@ -14126,7 +14126,7 @@ void Player::_LoadDeclinedNames(QueryResult* result) m_declinedname = new DeclinedName; Field *fields = result->Fetch(); - for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) + for(uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) m_declinedname->name[i] = fields[i].GetCppString(); delete result; @@ -15204,7 +15204,7 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff) // fill mail MailItemsInfo mi; // item list preparing - for(int i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i) + for(uint8 i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i) { Item* item = problematicItems.front(); problematicItems.pop_front(); @@ -15646,7 +15646,7 @@ void Player::SendRaidInfo() time_t now = time(NULL); - for(int i = 0; i < TOTAL_DIFFICULTIES; ++i) + for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i) { for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr) { @@ -15878,7 +15878,7 @@ void Player::SaveToDB() // first save/honor gain after midnight will also update the player's honor fields UpdateHonorFields(); - int is_save_resting = HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0; + uint8 is_save_resting = HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0; //save, far from tavern/city //save, but in tavern/city sLog.outDebug("The value of player %s at save: ", m_name.c_str()); @@ -16412,7 +16412,7 @@ bool Player::SaveValuesArrayInDB(Tokens const& tokens, uint64 guid) { std::ostringstream ss2; ss2<<"UPDATE characters SET data='"; - int i=0; + uint32 i=0; for (Tokens::const_iterator iter = tokens.begin(); iter != tokens.end(); ++iter, ++i) { ss2<<tokens[i]<<" "; @@ -17126,7 +17126,7 @@ void Player::RestoreSpellMods(Spell * spell) if (!spell || spell->m_appliedMods.empty()) return; - for(int i=0;i<MAX_SPELLMOD;++i) + for(uint8 i=0;i<MAX_SPELLMOD;++i) { for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();++itr) { @@ -17193,7 +17193,7 @@ void Player::RemoveSpellMods(Spell * spell) if (spell->m_appliedMods.empty()) return; - for(int i=0;i<MAX_SPELLMOD;++i) + for(uint8 i=0;i<MAX_SPELLMOD;++i) { for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();) { @@ -17774,7 +17774,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint } else { - for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END;i++) + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END;i++) { pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0,i); if( pBag ) @@ -17890,7 +17890,7 @@ uint32 Player::GetMaxPersonalArenaRatingRequirement() // the personal rating of the arena team must match the required limit as well // so return max[in arenateams](min(personalrating[teamtype], teamrating[teamtype])) uint32 max_personal_rating = 0; - for(int i = 0; i < MAX_ARENA_SLOT; ++i) + for(uint8 i = 0; i < MAX_ARENA_SLOT; ++i) { if(ArenaTeam * at = objmgr.GetArenaTeamById(GetArenaTeamId(i))) { @@ -18009,7 +18009,7 @@ void Player::AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 it { if(ItemPrototype const* proto = ObjectMgr::GetItemPrototype(itemId)) { - for(int idx = 0; idx < 5; ++idx) + for(uint8 idx = 0; idx < 5; ++idx) { if(proto->Spells[idx].SpellId == spellInfo->Id) { @@ -18121,7 +18121,7 @@ void Player::UpdatePotionCooldown(Spell* spell) { // spell/item pair let set proper cooldown (except not existed charged spell cooldown spellmods for potions) if(ItemPrototype const* proto = ObjectMgr::GetItemPrototype(m_lastPotionId)) - for(int idx = 0; idx < 5; ++idx) + for(uint8 idx = 0; idx < 5; ++idx) if(proto->Spells[idx].SpellId && proto->Spells[idx].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE) if(SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[idx].SpellId)) SendCooldownEvent(spellInfo,m_lastPotionId); @@ -18189,7 +18189,7 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot) bool activate = true; - for(int i = 0; i < 5; i++) + for(uint8 i = 0; i < 5; i++) { if(!Condition->Color[i]) continue; @@ -18847,7 +18847,7 @@ void Player::SendInstanceResetWarning( uint32 mapid, uint32 difficulty, uint32 t void Player::ApplyEquipCooldown( Item * pItem ) { - for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) + for(uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) { _Spell const& spellData = pItem->GetProto()->Spells[i]; @@ -18917,7 +18917,7 @@ void Player::learnQuestRewardedSpells(Quest const* quest) // check learned spells state bool found = false; - for(int i=0; i < 3; ++i) + for(uint8 i=0; i < 3; ++i) { if(spellInfo->Effect[i] == SPELL_EFFECT_LEARN_SPELL && !HasSpell(spellInfo->EffectTriggerSpell[i])) { @@ -19172,7 +19172,7 @@ bool Player::IsSpellFitByClassAndRace( uint32 spell_id ) const bool Player::HasQuestForGO(int32 GOId) const { - for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) + for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) { uint32 questid = GetQuestSlotQuestId(i); if ( questid == 0 ) @@ -19346,7 +19346,7 @@ bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item cons { case ITEM_CLASS_WEAPON: { - for(int i= EQUIPMENT_SLOT_MAINHAND; i < EQUIPMENT_SLOT_TABARD; ++i) + for(uint8 i= EQUIPMENT_SLOT_MAINHAND; i < EQUIPMENT_SLOT_TABARD; ++i) if(Item *item = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i )) if(item!=ignoreItem && item->IsFitToSpellRequirements(spellInfo)) return true; @@ -19355,7 +19355,7 @@ bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item cons case ITEM_CLASS_ARMOR: { // tabard not have dependent spells - for(int i= EQUIPMENT_SLOT_START; i< EQUIPMENT_SLOT_MAINHAND; ++i) + for(uint8 i= EQUIPMENT_SLOT_START; i< EQUIPMENT_SLOT_MAINHAND; ++i) if(Item *item = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i )) if(item!=ignoreItem && item->IsFitToSpellRequirements(spellInfo)) return true; @@ -20655,7 +20655,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank) // find current max talent rank int32 curtalent_maxrank = 0; - for(uint8 k = MAX_TALENT_RANK-1; k > -1; --k) + for(int8 k = MAX_TALENT_RANK-1; k > -1; --k) { if(talentInfo->RankID[k] && pet->HasSpell(talentInfo->RankID[k])) { |