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authorclick <none@none>2010-10-13 19:01:21 +0200
committerclick <none@none>2010-10-13 19:01:21 +0200
commit3cc2770261d5b9f1cac4ee7b16055ccc7411ff4d (patch)
treee7b65a9995106c88fe9c7659704ab47a9b482a79 /src
parent91aa72a5c625f2026faa676541f04cd866722143 (diff)
Core/Entities: Remove heartbeat update packet from Unit::SendMonsterStop()
(Also makes NPCs stop jumping when talked to - no more scared NPCs thankyou) --HG-- branch : trunk
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index d6ef440be6d..f035b298d2f 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -14336,11 +14336,6 @@ void Unit::StopMoving()
//Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
SendMonsterStop();
-
- // update position and orientation;
- WorldPacket data;
- BuildHeartBeatMsg(&data);
- SendMessageToSet(&data,false);
}
void Unit::SendMovementFlagUpdate()