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authormegamage <none@none>2009-04-17 15:18:03 -0500
committermegamage <none@none>2009-04-17 15:18:03 -0500
commit3d628d52987125f7a62d3ff2a0f30f7a890e765b (patch)
tree186abc808770c7f75a1790e63af9ac6d1f33f4a2 /src
parent9af93fa834cf1adafd5a1176e61a9875f69a14b8 (diff)
[7679] More checks for creature EventAI loading at server startup. Author: NoFantasy
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/CreatureEventAI.cpp2
-rw-r--r--src/game/CreatureEventAI.h116
-rw-r--r--src/game/CreatureEventAIMgr.cpp253
3 files changed, 240 insertions, 131 deletions
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp
index 8b47e7a3d7b..f39948dabd7 100644
--- a/src/game/CreatureEventAI.cpp
+++ b/src/game/CreatureEventAI.cpp
@@ -49,7 +49,7 @@ CreatureEventAI::CreatureEventAI(Creature *c) : CreatureAI(c), InCombat(false)
{
//Debug check
- #ifndef _DEBUG
+ #ifndef MANGOS_DEBUG
if ((*i).event_flags & EFLAG_DEBUG_ONLY)
continue;
#endif
diff --git a/src/game/CreatureEventAI.h b/src/game/CreatureEventAI.h
index e945f7661be..f5e89026508 100644
--- a/src/game/CreatureEventAI.h
+++ b/src/game/CreatureEventAI.h
@@ -32,74 +32,74 @@ class WorldObject;
#define MAX_ACTIONS 3
#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available
-enum Event_Types
+enum EventAI_Type
{
- EVENT_T_TIMER = 0, //InitialMin, InitialMax, RepeatMin, RepeatMax
- EVENT_T_TIMER_OOC = 1, //InitialMin, InitialMax, RepeatMin, RepeatMax
- EVENT_T_HP = 2, //HPMax%, HPMin%, RepeatMin, RepeatMax
- EVENT_T_MANA = 3, //ManaMax%,ManaMin% RepeatMin, RepeatMax
- EVENT_T_AGGRO = 4, //NONE
- EVENT_T_KILL = 5, //RepeatMin, RepeatMax
- EVENT_T_DEATH = 6, //NONE
- EVENT_T_EVADE = 7, //NONE
- EVENT_T_SPELLHIT = 8, //SpellID, School, RepeatMin, RepeatMax
- EVENT_T_RANGE = 9, //MinDist, MaxDist, RepeatMin, RepeatMax
- EVENT_T_OOC_LOS = 10, //NoHostile, NoFriendly, RepeatMin, RepeatMax
- EVENT_T_SPAWNED = 11, //NONE
- EVENT_T_TARGET_HP = 12, //HPMax%, HPMin%, RepeatMin, RepeatMax
- EVENT_T_TARGET_CASTING = 13, //RepeatMin, RepeatMax
- EVENT_T_FRIENDLY_HP = 14, //HPDeficit, Radius, RepeatMin, RepeatMax
- EVENT_T_FRIENDLY_IS_CC = 15, //DispelType, Radius, RepeatMin, RepeatMax
- EVENT_T_FRIENDLY_MISSING_BUFF = 16, //SpellId, Radius, RepeatMin, RepeatMax
- EVENT_T_SUMMONED_UNIT = 17, //CreatureId, RepeatMin, RepeatMax
- EVENT_T_TARGET_MANA = 18, //ManaMax%, ManaMin%, RepeatMin, RepeatMax
- EVENT_T_QUEST_ACCEPT = 19, //QuestID
+ EVENT_T_TIMER = 0, // InitialMin, InitialMax, RepeatMin, RepeatMax
+ EVENT_T_TIMER_OOC = 1, // InitialMin, InitialMax, RepeatMin, RepeatMax
+ EVENT_T_HP = 2, // HPMax%, HPMin%, RepeatMin, RepeatMax
+ EVENT_T_MANA = 3, // ManaMax%,ManaMin% RepeatMin, RepeatMax
+ EVENT_T_AGGRO = 4, // NONE
+ EVENT_T_KILL = 5, // RepeatMin, RepeatMax
+ EVENT_T_DEATH = 6, // NONE
+ EVENT_T_EVADE = 7, // NONE
+ EVENT_T_SPELLHIT = 8, // SpellID, School, RepeatMin, RepeatMax
+ EVENT_T_RANGE = 9, // MinDist, MaxDist, RepeatMin, RepeatMax
+ EVENT_T_OOC_LOS = 10, // NoHostile, NoFriendly, RepeatMin, RepeatMax
+ EVENT_T_SPAWNED = 11, // NONE
+ EVENT_T_TARGET_HP = 12, // HPMax%, HPMin%, RepeatMin, RepeatMax
+ EVENT_T_TARGET_CASTING = 13, // RepeatMin, RepeatMax
+ EVENT_T_FRIENDLY_HP = 14, // HPDeficit, Radius, RepeatMin, RepeatMax
+ EVENT_T_FRIENDLY_IS_CC = 15, // DispelType, Radius, RepeatMin, RepeatMax
+ EVENT_T_FRIENDLY_MISSING_BUFF = 16, // SpellId, Radius, RepeatMin, RepeatMax
+ EVENT_T_SUMMONED_UNIT = 17, // CreatureId, RepeatMin, RepeatMax
+ EVENT_T_TARGET_MANA = 18, // ManaMax%, ManaMin%, RepeatMin, RepeatMax
+ EVENT_T_QUEST_ACCEPT = 19, // QuestID
EVENT_T_QUEST_COMPLETE = 20, //
- EVENT_T_REACHED_HOME = 21, //NONE
- EVENT_T_RECEIVE_EMOTE = 22, //EmoteId, Condition, CondValue1, CondValue2
+ EVENT_T_REACHED_HOME = 21, // NONE
+ EVENT_T_RECEIVE_EMOTE = 22, // EmoteId, Condition, CondValue1, CondValue2
EVENT_T_END,
};
-enum Action_Types
+enum EventAI_ActionType
{
- ACTION_T_NONE = 0, //No action
- ACTION_T_TEXT = 1, //-TextId1, optionally -TextId2, optionally -TextId3(if -TextId2 exist). If more than just -TextId1 is defined, randomize. Negative values.
- ACTION_T_SET_FACTION = 2, //FactionId (or 0 for default)
- ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3, //Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph)
- ACTION_T_SOUND = 4, //SoundId
- ACTION_T_EMOTE = 5, //EmoteId
- ACTION_T_RANDOM_SAY = 6, //UNUSED
- ACTION_T_RANDOM_YELL = 7, //UNUSED
- ACTION_T_RANDOM_TEXTEMOTE = 8, //UNUSED
+ ACTION_T_NONE = 0, //*No action
+ ACTION_T_TEXT = 1, //*-TextId1, optionally -TextId2, optionally -TextId3(if -TextId2 exist). If more than just -TextId1 is defined, randomize. Negative values.
+ ACTION_T_SET_FACTION = 2, //*FactionId (or 0 for default)
+ ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3, //*Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph)
+ ACTION_T_SOUND = 4, //*SoundId
+ ACTION_T_EMOTE = 5, //*EmoteId
+ ACTION_T_RANDOM_SAY = 6, //*UNUSED
+ ACTION_T_RANDOM_YELL = 7, //*UNUSED
+ ACTION_T_RANDOM_TEXTEMOTE = 8, //*UNUSED
ACTION_T_RANDOM_SOUND = 9, //SoundId1, SoundId2, SoundId3 (-1 in any field means no output if randomed that field)
- ACTION_T_RANDOM_EMOTE = 10, //EmoteId1, EmoteId2, EmoteId3 (-1 in any field means no output if randomed that field)
- ACTION_T_CAST = 11, //SpellId, Target, CastFlags
- ACTION_T_SUMMON = 12, //CreatureID, Target, Duration in ms
- ACTION_T_THREAT_SINGLE_PCT = 13, //Threat%, Target
+ ACTION_T_RANDOM_EMOTE = 10, //*EmoteId1, EmoteId2, EmoteId3 (-1 in any field means no output if randomed that field)
+ ACTION_T_CAST = 11, //*SpellId, Target, CastFlags
+ ACTION_T_SUMMON = 12, //*CreatureID, Target, Duration in ms
+ ACTION_T_THREAT_SINGLE_PCT = 13, //*Threat%, Target
ACTION_T_THREAT_ALL_PCT = 14, //Threat%
- ACTION_T_QUEST_EVENT = 15, //QuestID, Target
- ACTION_T_CASTCREATUREGO = 16, //QuestID, SpellId, Target
- ACTION_T_SET_UNIT_FIELD = 17, //Field_Number, Value, Target
- ACTION_T_SET_UNIT_FLAG = 18, //Flags (may be more than one field OR'd together), Target
- ACTION_T_REMOVE_UNIT_FLAG = 19, //Flags (may be more than one field OR'd together), Target
+ ACTION_T_QUEST_EVENT = 15, //*QuestID, Target
+ ACTION_T_CASTCREATUREGO = 16, //*QuestID, SpellId, Target
+ ACTION_T_SET_UNIT_FIELD = 17, //*Field_Number, Value, Target
+ ACTION_T_SET_UNIT_FLAG = 18, //*Flags (may be more than one field OR'd together), Target
+ ACTION_T_REMOVE_UNIT_FLAG = 19, //*Flags (may be more than one field OR'd together), Target
ACTION_T_AUTO_ATTACK = 20, //AllowAttackState (0 = stop attack, anything else means continue attacking)
ACTION_T_COMBAT_MOVEMENT = 21, //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
- ACTION_T_SET_PHASE = 22, //Phase
- ACTION_T_INC_PHASE = 23, //Value (may be negative to decrement phase, should not be 0)
+ ACTION_T_SET_PHASE = 22, //*Phase
+ ACTION_T_INC_PHASE = 23, //*Value (may be negative to decrement phase, should not be 0)
ACTION_T_EVADE = 24, //No Params
ACTION_T_FLEE = 25, //No Params
- ACTION_T_QUEST_EVENT_ALL = 26, //QuestID
- ACTION_T_CASTCREATUREGO_ALL = 27, //QuestId, SpellId
- ACTION_T_REMOVEAURASFROMSPELL = 28, //Target, Spellid
+ ACTION_T_QUEST_EVENT_ALL = 26, //*QuestID
+ ACTION_T_CASTCREATUREGO_ALL = 27, //*QuestId, SpellId
+ ACTION_T_REMOVEAURASFROMSPELL = 28, //*Target, Spellid
ACTION_T_RANGED_MOVEMENT = 29, //Distance, Angle
ACTION_T_RANDOM_PHASE = 30, //PhaseId1, PhaseId2, PhaseId3
ACTION_T_RANDOM_PHASE_RANGE = 31, //PhaseMin, PhaseMax
- ACTION_T_SUMMON_ID = 32, //CreatureId, Target, SpawnId
- ACTION_T_KILLED_MONSTER = 33, //CreatureId, Target
- ACTION_T_SET_INST_DATA = 34, //Field, Data
- ACTION_T_SET_INST_DATA64 = 35, //Field, Target
- ACTION_T_UPDATE_TEMPLATE = 36, //Entry, Team
+ ACTION_T_SUMMON_ID = 32, //*CreatureId, Target, SpawnId
+ ACTION_T_KILLED_MONSTER = 33, //*CreatureId, Target
+ ACTION_T_SET_INST_DATA = 34, //*Field, Data
+ ACTION_T_SET_INST_DATA64 = 35, //*Field, Target
+ ACTION_T_UPDATE_TEMPLATE = 36, //*Entry, Team
ACTION_T_DIE = 37, //No Params
ACTION_T_ZONE_COMBAT_PULSE = 38, //No Params
@@ -156,7 +156,7 @@ enum EventFlags
EFLAG_RESERVED_4 = 0x10,
EFLAG_RESERVED_5 = 0x20,
EFLAG_RESERVED_6 = 0x40,
- EFLAG_DEBUG_ONLY = 0x80, //Event only occurs in debug build of SD2 only
+ EFLAG_DEBUG_ONLY = 0x80, //Event only occurs in debug build
};
// String text additional data, used in (CreatureEventAI)
@@ -176,10 +176,12 @@ struct CreatureEventAI_Event
uint32 creature_id;
- uint16 event_type;
uint32 event_inverse_phase_mask;
- uint8 event_chance;
- uint8 event_flags;
+
+ EventAI_Type event_type : 16;
+ uint8 event_chance : 8;
+ uint8 event_flags : 8;
+
union
{
uint32 event_param1;
@@ -203,7 +205,7 @@ struct CreatureEventAI_Event
struct _action
{
- uint16 type;
+ EventAI_ActionType type: 16;
union
{
uint32 param1;
diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp
index 353b6102a4e..ab6ca3e4d63 100644
--- a/src/game/CreatureEventAIMgr.cpp
+++ b/src/game/CreatureEventAIMgr.cpp
@@ -171,38 +171,41 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
Field *fields = result->Fetch();
CreatureEventAI_Event temp;
-
- temp.event_id = fields[0].GetUInt32();
+ temp.event_id = EventAI_Type(fields[0].GetUInt32());
uint32 i = temp.event_id;
+
temp.creature_id = fields[1].GetUInt32();
uint32 creature_id = temp.creature_id;
- temp.event_type = fields[2].GetUInt16();
+
+ uint32 e_type = fields[2].GetUInt32();
+ //Report any errors in event
+ if (e_type >= EVENT_T_END)
+ {
+ sLog.outErrorDb("CreatureEventAI: Event %u have wrong type (%u), skipping.", i,e_type);
+ continue;
+ }
+ temp.event_type = EventAI_Type(e_type);
+
temp.event_inverse_phase_mask = fields[3].GetUInt32();
temp.event_chance = fields[4].GetUInt8();
- temp.event_flags = fields[5].GetUInt8();
+ temp.event_flags = fields[5].GetUInt8();
temp.event_param1 = fields[6].GetUInt32();
temp.event_param2 = fields[7].GetUInt32();
temp.event_param3 = fields[8].GetUInt32();
temp.event_param4 = fields[9].GetUInt32();
- CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id);
//Creature does not exist in database
- if (!cInfo)
+ if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id))
{
- sLog.outErrorDb("CreatureEventAI: Event %u has script for non-existing creature.", i);
+ sLog.outErrorDb("CreatureEventAI: Event %u has script for non-existing creature entry (%u), skipping.", i, temp.creature_id);
continue;
}
- //Report any errors in event
- if (temp.event_type >= EVENT_T_END)
- sLog.outErrorDb("CreatureEventAI: Event %u has incorrect event type. Maybe DB requires updated version of SD2.", i);
-
//No chance of this event occuring
if (temp.event_chance == 0)
sLog.outErrorDb("CreatureEventAI: Event %u has 0 percent chance. Event will never trigger!", i);
-
//Chance above 100, force it to be 100
- if (temp.event_chance > 100)
+ else if (temp.event_chance > 100)
{
sLog.outErrorDb("CreatureEventAI: Creature %u are using event %u with more than 100 percent chance. Adjusting to 100 percent.", temp.creature_id, i);
temp.event_chance = 100;
@@ -211,6 +214,18 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
//Individual event checks
switch (temp.event_type)
{
+ case EVENT_T_TIMER:
+ case EVENT_T_TIMER_OOC:
+ {
+ if (temp.event_param2 < temp.event_param1)
+ sLog.outErrorDb("CreatureEventAI: Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i);
+
+ if (temp.event_param4 < temp.event_param3)
+ sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
+
+ break;
+ }
+
case EVENT_T_HP:
case EVENT_T_MANA:
case EVENT_T_TARGET_HP:
@@ -226,14 +241,14 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
sLog.outErrorDb("CreatureEventAI: Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i);
temp.event_flags &= ~EFLAG_REPEATABLE;
}
+ break;
}
- break;
case EVENT_T_SPELLHIT:
{
if (temp.event_param1)
{
- SpellEntry const* pSpell = GetSpellStore()->LookupEntry(temp.event_param1);
+ SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.event_param1);
if (!pSpell)
{
sLog.outErrorDb("CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.event_param1, i);
@@ -251,8 +266,8 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
if (temp.event_param4 < temp.event_param3)
sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
+ break;
}
- break;
case EVENT_T_RANGE:
case EVENT_T_OOC_LOS:
@@ -260,29 +275,28 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
case EVENT_T_FRIENDLY_IS_CC:
case EVENT_T_FRIENDLY_MISSING_BUFF:
{
- if (temp.event_param4 < temp.event_param3)
- sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
- }
- break;
-
- case EVENT_T_TIMER:
- case EVENT_T_TIMER_OOC:
- {
- if (temp.event_param2 < temp.event_param1)
- sLog.outErrorDb("CreatureEventAI: Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i);
+ //Disabled check for now. Check code related to events and adjust accordingly before enable.
+ //Events should have min/max or alternative set to a static value.
+ /*if (!temp.event_param3 && !temp.event_param4)
+ {
+ sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) without param3/param4 (RepeatMin/RepeatMax). Using minimum values.", temp.creature_id, i);
+ temp.event_param3 = 2500;
+ temp.event_param4 = 2500;
+ }*/
if (temp.event_param4 < temp.event_param3)
sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
+ break;
}
- break;
case EVENT_T_KILL:
case EVENT_T_TARGET_CASTING:
{
if (temp.event_param2 < temp.event_param1)
sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
+
+ break;
}
- break;
case EVENT_T_AGGRO:
case EVENT_T_DEATH:
@@ -295,13 +309,70 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
sLog.outErrorDb("CreatureEventAI: Creature %u has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event %u.", temp.creature_id, i);
temp.event_flags &= ~EFLAG_REPEATABLE;
}
+
+ break;
+ }
+
+ case EVENT_T_RECEIVE_EMOTE:
+ {
+ if (!sEmotesTextStore.LookupEntry(temp.event_param1))
+ {
+ sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param1 (EmoteTextId: %u) are not valid.",temp.creature_id, i, temp.event_param1);
+ continue;
+ }
+
+ if (temp.event_param2 == CONDITION_AD_COMMISSION_AURA || temp.event_param2 == CONDITION_NO_AURA)
+ {
+ sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not implemented for EventAI.",temp.creature_id, i, temp.event_param2);
+ continue;
+ }
+
+ if (!PlayerCondition::IsValid(ConditionType(temp.event_param2), temp.event_param3, temp.event_param4))
+ {
+ sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.",temp.creature_id, i, temp.event_param2);
+ continue;
+ }
+
+ if (!(temp.event_flags & EFLAG_REPEATABLE))
+ {
+ sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: EFLAG_REPEATABLE not set. Event must always be repeatable. Flag applied.", temp.creature_id, i);
+ temp.event_flags |= EFLAG_REPEATABLE;
+ }
+
+ break;
+ }
+
+ case EVENT_T_SUMMONED_UNIT:
+ {
+ if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.event_param1))
+ sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with not existed creature template id (%u) in param1, skipped.", temp.creature_id, i, temp.event_param1);
+
+ if (temp.event_param3 < temp.event_param2)
+ sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param3 < param2 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
+
+ break;
}
- break;
+
+ case EVENT_T_QUEST_ACCEPT:
+ case EVENT_T_QUEST_COMPLETE:
+ sLog.outErrorDb("CreatureEventAI: Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i);
+ continue;
+ default:
+ sLog.outErrorDb("CreatureEventAI: Creature %u using not checked at load event (%u) in event %u. Need check code update?", temp.creature_id, temp.event_id, i);
+ break;
}
for (uint32 j = 0; j < MAX_ACTIONS; j++)
{
- temp.action[j].type = fields[10+(j*4)].GetUInt16();
+ uint16 action_type = fields[10+(j*4)].GetUInt16();
+ if (action_type >= ACTION_T_END)
+ {
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u has incorrect action type (%u), replace by ACTION_T_NONE.", i, j+1, action_type);
+ temp.action[j].type = ACTION_T_NONE;
+ continue;
+ }
+
+ temp.action[j].type = EventAI_ActionType(action_type);
temp.action[j].param1 = fields[11+(j*4)].GetUInt32();
temp.action[j].param2 = fields[12+(j*4)].GetUInt32();
temp.action[j].param3 = fields[13+(j*4)].GetUInt32();
@@ -309,6 +380,8 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
//Report any errors in actions
switch (temp.action[j].type)
{
+ case ACTION_T_NONE:
+ break;
case ACTION_T_TEXT:
{
if (temp.action[j].param1_s < 0)
@@ -332,10 +405,10 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
if (!temp.action[j].param1_s || !temp.action[j].param2_s)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u has param3, but param1 and/or param2 is not set. Required for randomized text.", i, j+1);
}
+ break;
}
- break;
case ACTION_T_SET_FACTION:
- if (temp.action[j].param1 !=0 && !GetFactionStore()->LookupEntry(temp.action[j].param1))
+ if (temp.action[j].param1 !=0 && !sFactionStore.LookupEntry(temp.action[j].param1))
{
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant FactionId %u.", i, j+1, temp.action[j].param1);
temp.action[j].param1 = 0;
@@ -344,13 +417,13 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
case ACTION_T_MORPH_TO_ENTRY_OR_MODEL:
if (temp.action[j].param1 !=0 || temp.action[j].param2 !=0)
{
- if (temp.action[j].param1 && !GetCreatureTemplateStore(temp.action[j].param1))
+ if (temp.action[j].param1 && !sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
{
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Creature entry %u.", i, j+1, temp.action[j].param1);
temp.action[j].param1 = 0;
}
- if (temp.action[j].param2 && !GetCreatureDisplayStore()->LookupEntry(temp.action[j].param2))
+ if (temp.action[j].param2 && !sCreatureDisplayInfoStore.LookupEntry(temp.action[j].param2))
{
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant ModelId %u.", i, j+1, temp.action[j].param2);
temp.action[j].param2 = 0;
@@ -358,24 +431,38 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
}
break;
case ACTION_T_SOUND:
- if (!GetSoundEntriesStore()->LookupEntry(temp.action[j].param1))
+ if (!sSoundEntriesStore.LookupEntry(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SoundID %u.", i, j+1, temp.action[j].param1);
break;
-/*
case ACTION_T_RANDOM_SOUND:
- {
- if(!GetSoundEntriesStore()->LookupEntry(temp.action[j].param1))
+ if (!sSoundEntriesStore.LookupEntry(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 uses non-existant SoundID %u.", i, j+1, temp.action[j].param1);
- if(!GetSoundEntriesStore()->LookupEntry(temp.action[j].param2))
+ if (temp.action[j].param2_s >= 0 && !sSoundEntriesStore.LookupEntry(temp.action[j].param2))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 uses non-existant SoundID %u.", i, j+1, temp.action[j].param2);
- if(!GetSoundEntriesStore()->LookupEntry(temp.action[j].param3))
+ if (temp.action[j].param3_s >= 0 && !sSoundEntriesStore.LookupEntry(temp.action[j].param3))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 uses non-existant SoundID %u.", i, j+1, temp.action[j].param3);
- }
- break;
- */
+ break;
+ case ACTION_T_EMOTE:
+ //TODO: load emotes and check it's store for existing
+ /*
+ if (!sEmotesStore.LookupEntry(temp.action[j].param1))
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param1);
+ */
+ break;
+ case ACTION_T_RANDOM_EMOTE:
+ //TODO: load emotes and check it's store for existing
+ /*
+ if (!sEmotesStore.LookupEntry(temp.action[j].param1))
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param1);
+ if (temp.action[j].param2_s >= 0 && !sEmotesStore.LookupEntry(temp.action[j].param2))
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param2);
+ if (temp.action[j].param3_s >= 0 && !sEmotesStore.LookupEntry(temp.action[j].param3))
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param3);
+ */
+ break;
case ACTION_T_CAST:
{
- const SpellEntry *spell = GetSpellStore()->LookupEntry(temp.action[j].param1);
+ const SpellEntry *spell = sSpellStore.LookupEntry(temp.action[j].param1);
if (!spell)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param1);
else
@@ -384,26 +471,26 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
{
//output as debug for now, also because there's no general rule all spells have RecoveryTime
if (temp.event_param3 < spell->RecoveryTime)
- debug_log("CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1,temp.action[j].param1, spell->RecoveryTime, temp.event_param3);
+ sLog.outDebug("CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1,temp.action[j].param1, spell->RecoveryTime, temp.event_param3);
}
}
if (temp.action[j].param2 >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+ break;
}
- break;
case ACTION_T_REMOVEAURASFROMSPELL:
{
- if (!GetSpellStore()->LookupEntry(temp.action[j].param2))
+ if (!sSpellStore.LookupEntry(temp.action[j].param2))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2);
if (temp.action[j].param1 >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+ break;
}
- break;
case ACTION_T_QUEST_EVENT:
{
- if (Quest const* qid = GetQuestTemplateStore(temp.action[j].param1))
+ if (Quest const* qid = objmgr.GetQuestTemplate(temp.action[j].param1))
{
if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, temp.action[j].param1);
@@ -413,45 +500,46 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
if (temp.action[j].param2 >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+
+ break;
}
- break;
case ACTION_T_QUEST_EVENT_ALL:
{
- if (Quest const* qid = GetQuestTemplateStore(temp.action[j].param1))
+ if (Quest const* qid = objmgr.GetQuestTemplate(temp.action[j].param1))
{
if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, temp.action[j].param1);
}
else
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1);
+ break;
}
- break;
case ACTION_T_CASTCREATUREGO:
{
- if (!GetCreatureTemplateStore(temp.action[j].param1))
+ if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
- if (!GetSpellStore()->LookupEntry(temp.action[j].param2))
+ if (!sSpellStore.LookupEntry(temp.action[j].param2))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2);
if (temp.action[j].param3 >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+ break;
}
- break;
case ACTION_T_CASTCREATUREGO_ALL:
{
- if (!GetQuestTemplateStore(temp.action[j].param1))
+ if (!objmgr.GetQuestTemplate(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1);
- if (!GetSpellStore()->LookupEntry(temp.action[j].param2))
+ if (!sSpellStore.LookupEntry(temp.action[j].param2))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2);
+ break;
}
- break;
//2nd param target
case ACTION_T_SUMMON_ID:
{
- if (!GetCreatureTemplateStore(temp.action[j].param1))
+ if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
if (m_CreatureEventAI_Summon_Map.find(temp.action[j].param3) == m_CreatureEventAI_Summon_Map.end())
@@ -459,34 +547,33 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
if (temp.action[j].param2 >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+ break;
}
- break;
case ACTION_T_KILLED_MONSTER:
{
- if (!GetCreatureTemplateStore(temp.action[j].param1))
+ if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
if (temp.action[j].param2 >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+ break;
}
- break;
case ACTION_T_SUMMON:
{
- if (!GetCreatureTemplateStore(temp.action[j].param1))
+ if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
if (temp.action[j].param2 >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+ break;
}
- break;
case ACTION_T_THREAT_SINGLE_PCT:
case ACTION_T_SET_UNIT_FLAG:
case ACTION_T_REMOVE_UNIT_FLAG:
if (temp.action[j].param2 >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
-
- //3rd param target
+ //3rd param target
case ACTION_T_SET_UNIT_FIELD:
if (temp.action[j].param1 < OBJECT_END || temp.action[j].param1 >= UNIT_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j+1);
@@ -511,8 +598,9 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
if (temp.action[j].param2 > 4/*SPECIAL*/)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j+1);
+
+ break;
}
- break;
case ACTION_T_SET_INST_DATA64:
{
if (!(temp.event_flags & EFLAG_NORMAL) && !(temp.event_flags & EFLAG_HEROIC))
@@ -520,23 +608,42 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
if (temp.action[j].param2 >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+
+ break;
}
- break;
case ACTION_T_UPDATE_TEMPLATE:
{
- if (!GetCreatureTemplateStore(temp.action[j].param1))
+ if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
+ break;
}
- break;
+
+ case ACTION_T_THREAT_ALL_PCT:
+ if (abs(temp.action[j].param1_s) > 100)
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, temp.action[j].param1);
+ break;
+
+ case ACTION_T_EVADE: //No Params
+ case ACTION_T_FLEE: //No Params
+ case ACTION_T_DIE: //No Params
+ case ACTION_T_ZONE_COMBAT_PULSE: //No Params
+ case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking)
+ case ACTION_T_COMBAT_MOVEMENT: //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
+ case ACTION_T_RANGED_MOVEMENT: //Distance, Angle
+ break;
+
+ case ACTION_T_RANDOM_PHASE: //PhaseId1, PhaseId2, PhaseId3
+ case ACTION_T_RANDOM_PHASE_RANGE: //PhaseMin, PhaseMax
+ // check not implemented
+ break;
+
case ACTION_T_RANDOM_SAY:
case ACTION_T_RANDOM_YELL:
case ACTION_T_RANDOM_TEXTEMOTE:
sLog.outErrorDb("CreatureEventAI: Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1);
break;
-
default:
- if (temp.action[j].type >= ACTION_T_END)
- sLog.outErrorDb("CreatureEventAI: Event %u Action %u has incorrect action type. Maybe DB requires updated version of SD2.", i, j+1);
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u have currently not checked at load action type (%u). Need check code update?", i, j+1, temp.action[j].type);
break;
}
}