diff options
author | Retriman <nicolas_katre@hotmail.com> | 2012-10-05 10:56:52 -0400 |
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committer | Retriman <nicolas_katre@hotmail.com> | 2012-10-05 10:56:52 -0400 |
commit | 3d644d8d119b9009f10ea637c52a01dad32708c9 (patch) | |
tree | 47fe395ab166e3b5b4804417ee74ab824609a996 /src | |
parent | 5f90eb831afb021e53fa3523d02ad783cda5c446 (diff) |
Core/Movement:Fixed visual bug when using scatter shot at a moving target.
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp index 54a68f92c66..bd75e1c8912 100755 --- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp @@ -32,6 +32,7 @@ template<class T> void ConfusedMovementGenerator<T>::Initialize(T &unit) { + unit.StopMoving(); float const wander_distance = 4; float x = unit.GetPositionX(); float y = unit.GetPositionY(); |