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authorRetriman <nicolas_katre@hotmail.com>2012-10-05 10:56:52 -0400
committerRetriman <nicolas_katre@hotmail.com>2012-10-05 10:56:52 -0400
commit3d644d8d119b9009f10ea637c52a01dad32708c9 (patch)
tree47fe395ab166e3b5b4804417ee74ab824609a996 /src
parent5f90eb831afb021e53fa3523d02ad783cda5c446 (diff)
Core/Movement:Fixed visual bug when using scatter shot at a moving target.
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
index 54a68f92c66..bd75e1c8912 100755
--- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
@@ -32,6 +32,7 @@
template<class T>
void ConfusedMovementGenerator<T>::Initialize(T &unit)
{
+ unit.StopMoving();
float const wander_distance = 4;
float x = unit.GetPositionX();
float y = unit.GetPositionY();