diff options
| author | Subv <s.v.h21@hotmail.com> | 2012-10-09 22:59:18 -0500 |
|---|---|---|
| committer | Subv <s.v.h21@hotmail.com> | 2012-10-09 22:59:18 -0500 |
| commit | 3e5af53bf75fdacdb8626e4fd95a5c889874a829 (patch) | |
| tree | c34a3b1bfb725892031546f4bd2b6882586fa58c /src | |
| parent | b75b6d33b02120e27b226a65c3d2a0641257cf8e (diff) | |
Core/Achievements: ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL doesn't require a killing blow anymore, only a honorable kill.
Author: @tibbi
Closes #6224
Diffstat (limited to 'src')
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 7 | ||||
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 6 |
2 files changed, 7 insertions, 6 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 50f5fd4c978..9b2921b844d 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -598,9 +598,16 @@ void KillRewarder::_RewardGroup() // 3.1.3. Reward each group member (even dead or corpse) within reward distance. for (GroupReference* itr = _group->GetFirstMember(); itr != NULL; itr = itr->next()) + { if (Player* member = itr->getSource()) + { if (member->IsAtGroupRewardDistance(_victim)) + { _RewardPlayer(member, isDungeon); + member->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, 1, 0, _victim); + } + } + } } } } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 76b9649f002..8fc519b2f4a 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -703,14 +703,8 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam sLog->outDebug(LOG_FILTER_UNITS, "DealDamage: victim just died"); if (victim->GetTypeId() == TYPEID_PLAYER && victim != this) - { victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health); - // call before auras are removed - if (Player* killer = GetCharmerOrOwnerPlayerOrPlayerItself()) - killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, 1, 0, victim); - } - Kill(victim, durabilityLoss); } else |
