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authorBrian Swango (runningnak3d) <runningnak3d@gmail.com>2016-10-30 11:43:23 +0100
committerShauren <shauren.trinity@gmail.com>2016-10-30 11:44:42 +0100
commit3e789bd476ff9f10224c47b12c7e1af1483df189 (patch)
treee4e9a4bf24efe56e797194ba7986789aea4be7d2 /src
parentf976c25521ad6b5b60218a21149754a1ae9ef837 (diff)
Core/Quest: Only delete all quest bound items from inventory on turn in if the quest is not repeatable
Closes #17758 Closes #17806 Closes #17764
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp44
-rw-r--r--src/server/game/Entities/Player/Player.h2
2 files changed, 23 insertions, 23 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index eddd0ddc3a1..eb16be95760 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -15020,20 +15020,20 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
{
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
{
- if (quest->RequiredItemCount[i] > 0 && (itemTemplate->Bonding == BIND_QUEST_ITEM || itemTemplate->Bonding == BIND_QUEST_ITEM1))
- DestroyItemCount(quest->RequiredItemId[i], 9999, true, true);
+ if (quest->RequiredItemCount[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM && !quest->IsRepeatable() && !HasQuestForItem(quest->RequiredItemId[i], quest_id, true))
+ DestroyItemCount(quest->RequiredItemId[i], 9999, true);
else
- DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true, true);
+ DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true);
}
}
for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
{
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
{
- if (quest->ItemDropQuantity[i] > 0 && (itemTemplate->Bonding == BIND_QUEST_ITEM || itemTemplate->Bonding == BIND_QUEST_ITEM1))
- DestroyItemCount(quest->ItemDrop[i], 9999, true, true);
+ if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM && !quest->IsRepeatable() && !HasQuestForItem(quest->ItemDrop[i], quest_id))
+ DestroyItemCount(quest->ItemDrop[i], 9999, true);
else
- DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true, true);
+ DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true);
}
}
@@ -15253,13 +15253,13 @@ void Player::FailQuest(uint32 questId)
// Destroy quest items on quest failure.
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
- if (quest->RequiredItemCount[i] > 0 && (itemTemplate->Bonding == BIND_QUEST_ITEM || itemTemplate->Bonding == BIND_QUEST_ITEM1))
- DestroyItemCount(quest->RequiredItemId[i], 9999, true, true);
+ if (quest->RequiredItemCount[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
+ DestroyItemCount(quest->RequiredItemId[i], 9999, true);
for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
- if (quest->ItemDropQuantity[i] > 0 && (itemTemplate->Bonding == BIND_QUEST_ITEM || itemTemplate->Bonding == BIND_QUEST_ITEM1))
- DestroyItemCount(quest->ItemDrop[i], 9999, true, true);
+ if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
+ DestroyItemCount(quest->ItemDrop[i], 9999, true);
}
}
@@ -15270,13 +15270,13 @@ void Player::AbandonQuest(uint32 questId)
// Destroy quest items on quest abandon.
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
- if (quest->RequiredItemCount[i] > 0 && (itemTemplate->Bonding == BIND_QUEST_ITEM || itemTemplate->Bonding == BIND_QUEST_ITEM1))
- DestroyItemCount(quest->RequiredItemId[i], 9999, true, true);
+ if (quest->RequiredItemCount[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
+ DestroyItemCount(quest->RequiredItemId[i], 9999, true);
for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
- if (quest->ItemDropQuantity[i] > 0 && (itemTemplate->Bonding == BIND_QUEST_ITEM || itemTemplate->Bonding == BIND_QUEST_ITEM1))
- DestroyItemCount(quest->ItemDrop[i], 9999, true, true);
+ if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
+ DestroyItemCount(quest->ItemDrop[i], 9999, true);
}
}
@@ -16575,12 +16575,12 @@ void Player::ReputationChanged2(FactionEntry const* factionEntry)
}
}
-bool Player::HasQuestForItem(uint32 itemid) const
+bool Player::HasQuestForItem(uint32 itemid, uint32 excludeQuestId /* 0 */, bool turnIn /* false */) const
{
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
{
uint32 questid = GetQuestSlotQuestId(i);
- if (questid == 0)
+ if (questid == 0 || questid == excludeQuestId)
continue;
QuestStatusMap::const_iterator qs_itr = m_QuestStatus.find(questid);
@@ -16589,7 +16589,7 @@ bool Player::HasQuestForItem(uint32 itemid) const
QuestStatusData const& q_status = qs_itr->second;
- if (q_status.Status == QUEST_STATUS_INCOMPLETE)
+ if ((q_status.Status == QUEST_STATUS_INCOMPLETE) || (turnIn && q_status.Status == QUEST_STATUS_COMPLETE))
{
Quest const* qinfo = sObjectMgr->GetQuestTemplate(questid);
if (!qinfo)
@@ -16604,7 +16604,7 @@ bool Player::HasQuestForItem(uint32 itemid) const
// This part for ReqItem drop
for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
{
- if (itemid == qinfo->RequiredItemId[j] && q_status.ItemCount[j] < qinfo->RequiredItemCount[j])
+ if ((itemid == qinfo->RequiredItemId[j] && q_status.ItemCount[j] < qinfo->RequiredItemCount[j]) || (turnIn && q_status.ItemCount[j] >= qinfo->RequiredItemCount[j]))
return true;
}
// This part - for ReqSource
@@ -16614,17 +16614,17 @@ bool Player::HasQuestForItem(uint32 itemid) const
if (qinfo->ItemDrop[j] == itemid)
{
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemid);
-
+ uint32 ownedCount = GetItemCount(itemid, true);
// 'unique' item
- if (pProto->MaxCount && int32(GetItemCount(itemid, true)) < pProto->MaxCount)
+ if ((pProto->MaxCount && int32(ownedCount) < pProto->MaxCount) || (turnIn && int32(ownedCount) >= pProto->MaxCount))
return true;
// allows custom amount drop when not 0
if (qinfo->ItemDropQuantity[j])
{
- if (GetItemCount(itemid, true) < qinfo->ItemDropQuantity[j])
+ if ((ownedCount < qinfo->ItemDropQuantity[j]) || (turnIn && ownedCount >= qinfo->ItemDropQuantity[j]))
return true;
- } else if (GetItemCount(itemid, true) < pProto->GetMaxStackSize())
+ } else if (ownedCount < pProto->GetMaxStackSize())
return true;
}
}
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 4ecdad742e9..565d4f4ac2f 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1406,7 +1406,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
void MoneyChanged(uint32 value);
void ReputationChanged(FactionEntry const* factionEntry);
void ReputationChanged2(FactionEntry const* factionEntry);
- bool HasQuestForItem(uint32 itemId) const;
+ bool HasQuestForItem(uint32 itemId, uint32 excludeQuestId = 0, bool turnIn = false) const;
bool HasQuestForGO(int32 goId) const;
void UpdateForQuestWorldObjects();
bool CanShareQuest(uint32 questId) const;