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authorMachiavelli <machiavelli.trinity@gmail.com>2012-02-28 00:16:09 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2012-02-28 00:17:01 +0100
commit3ea9fe4022f5614553b1e9ec9be4e731d7809419 (patch)
tree596e5024ad738cb1c1e3327ede1f29ebc04a21e7 /src
parent2c23fdf9123d24816aab74e2c9828904884bf6e6 (diff)
Core/Movement: Remove a redundant check in EffectMovementGenerator that could prevent MovementInform from being called
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
index 57e8f869b4f..fddfe5f8fb0 100755
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
@@ -117,7 +117,7 @@ void EffectMovementGenerator::Finalize(Unit &unit)
if (unit.GetTypeId() != TYPEID_UNIT)
return;
- if (((Creature&)unit).AI() && unit.movespline->Finalized())
+ if (((Creature&)unit).AI())
((Creature&)unit).AI()->MovementInform(EFFECT_MOTION_TYPE, m_Id);
// Need restore previous movement since we have no proper states system
//if (unit.isAlive() && !unit.HasUnitState(UNIT_STATE_CONFUSED|UNIT_STATE_FLEEING))