diff options
| author | Machiavelli <machiavelli.trinity@gmail.com> | 2012-02-28 00:16:09 +0100 |
|---|---|---|
| committer | Machiavelli <machiavelli.trinity@gmail.com> | 2012-02-28 00:17:01 +0100 |
| commit | 3ea9fe4022f5614553b1e9ec9be4e731d7809419 (patch) | |
| tree | 596e5024ad738cb1c1e3327ede1f29ebc04a21e7 /src | |
| parent | 2c23fdf9123d24816aab74e2c9828904884bf6e6 (diff) | |
Core/Movement: Remove a redundant check in EffectMovementGenerator that could prevent MovementInform from being called
Diffstat (limited to 'src')
| -rwxr-xr-x | src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp index 57e8f869b4f..fddfe5f8fb0 100755 --- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp @@ -117,7 +117,7 @@ void EffectMovementGenerator::Finalize(Unit &unit) if (unit.GetTypeId() != TYPEID_UNIT) return; - if (((Creature&)unit).AI() && unit.movespline->Finalized()) + if (((Creature&)unit).AI()) ((Creature&)unit).AI()->MovementInform(EFFECT_MOTION_TYPE, m_Id); // Need restore previous movement since we have no proper states system //if (unit.isAlive() && !unit.HasUnitState(UNIT_STATE_CONFUSED|UNIT_STATE_FLEEING)) |
