diff options
author | S.V <svranesevic@users.noreply.github.com> | 2017-06-18 15:23:45 +0200 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2017-06-18 15:23:45 +0200 |
commit | 3eba0937047a1586d42f813ee21fb1752ae85853 (patch) | |
tree | f621a5e7879e38fc0ce885ef2ba3368df01d6906 /src | |
parent | 90e4b7d1c12e14907ad259132cf0497b29f4a9ac (diff) |
Core/Scripts: Fixed GAMEOBJECT_TYPE_DOOR closing automatically after being opened with .gobj act (#19342)
Closes #19261.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/Commands/cs_gobject.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index 617bf39dbde..dd636aa52da 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -89,9 +89,11 @@ public: return false; } + uint32_t const autoCloseTime = object->GetGOInfo()->GetAutoCloseTime() ? 10000u : 0u; + // Activate object->SetLootState(GO_READY); - object->UseDoorOrButton(10000, false, handler->GetSession()->GetPlayer()); + object->UseDoorOrButton(autoCloseTime, false, handler->GetSession()->GetPlayer()); handler->PSendSysMessage("Object activated!"); |