diff options
| author | Intel <chemicstry@gmail.com> | 2014-12-05 23:18:31 +0200 |
|---|---|---|
| committer | Intel <chemicstry@gmail.com> | 2014-12-05 23:18:40 +0200 |
| commit | 3ec88b7086953685617c2ccd79207a388d20e129 (patch) | |
| tree | 281ed9e060ae5a258841659d1e1a246f872d3c18 /src | |
| parent | d4ad22949322c6d3d6563a1b180eb25ac7ed6d28 (diff) | |
Core/Player: Prevent updating visibility if player is not in world. Closes #13659
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 0e49852ab7e..479faad1ede 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -22782,6 +22782,10 @@ template void Player::UpdateVisibilityOf(AreaTrigger* target, UpdateData& data void Player::UpdateObjectVisibility(bool forced) { + // Prevent updating visibility if player is not in world (example: LoadFromDB sets drunkstate which updates invisibility while player is not in map) + if (!IsInWorld()) + return; + if (!forced) AddToNotify(NOTIFY_VISIBILITY_CHANGED); else |
