diff options
| author | Machiavelli <none@none> | 2009-08-21 18:13:21 +0200 |
|---|---|---|
| committer | Machiavelli <none@none> | 2009-08-21 18:13:21 +0200 |
| commit | 3f24bc90856123732521aee92ea81bf02db18320 (patch) | |
| tree | a5faf2a182dba9be7cfee7d526c5c5b16ddd1267 /src | |
| parent | 614d31ddb25db3ab6e98509df8dfd8b2349ef424 (diff) | |
* Don't apply double RAP modifier to Steady Shot, pointed out by thenecromancer
--HG--
branch : trunk
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/SpellEffects.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 13a2a635c06..be4aef15ff0 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -600,7 +600,6 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) { damage += urand(uint32(item->GetProto()->Damage->DamageMin), uint32(item->GetProto()->Damage->DamageMax)); damage += ((Player*)m_caster)->GetAmmoDPS()*item->GetProto()->Delay/1000; - damage += ((Player*)m_caster)->GetTotalAttackPowerValue(RANGED_ATTACK)*0.1f; } } |
