diff options
| author | click <none@none> | 2010-11-28 20:12:33 +0100 |
|---|---|---|
| committer | click <none@none> | 2010-11-28 20:12:33 +0100 |
| commit | 3fccb2b7bfcbc819988c2f8aa435a810f3707c82 (patch) | |
| tree | bdedd13af471354a6074971a823837641e4db304 /src | |
| parent | 916c0f98dfa9e051278b95fd13643be4b2dd1f28 (diff) | |
Core/Chat: Disallow visual emotes when an entity is in dead-state (thanks to Vladimir)
Closes issue 4942.
--HG--
branch : trunk
Diffstat (limited to 'src')
| -rwxr-xr-x | src/server/game/Server/Protocol/Handlers/ChatHandler.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp b/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp index 5caa120ec0c..958f26598e4 100755 --- a/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp @@ -580,7 +580,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data) void WorldSession::HandleEmoteOpcode(WorldPacket & recv_data) { - if (!GetPlayer()->isAlive()) + if (!GetPlayer()->isAlive() || GetPlayer()->hasUnitState(UNIT_STAT_DIED)) return; uint32 emote; @@ -656,8 +656,11 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket & recv_data) case EMOTE_ONESHOT_NONE: break; default: - GetPlayer()->HandleEmoteCommand(emote_anim); - break; + // Only allow text-emotes for "dead" entities (feign death included) + if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) + break; + GetPlayer()->HandleEmoteCommand(emote_anim); + break; } Unit* unit = ObjectAccessor::GetUnit(*_player, guid); |
