diff options
author | sirikfoll <sirikfoll@hotmail.com> | 2018-01-17 19:01:09 -0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-06-16 11:26:22 +0200 |
commit | 3ff61beafa9f028e582c4d810b93352aa85b18a7 (patch) | |
tree | 3cbad8c6525b74555cd7fe3cb3bfc1b471420a01 /src | |
parent | 78577afa4900a0b83c9f33e5f94f15f9f51de8c7 (diff) |
Core/CombatAI: Npcs with TurretAI will be able to attack again
Needed after the new Threat system
(cherry picked from commit e12e0ad5827d7e794baa630724069680d7e07cfb)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/CoreAI/CombatAI.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp index 6033992071f..5559408e387 100644 --- a/src/server/game/AI/CoreAI/CombatAI.cpp +++ b/src/server/game/AI/CoreAI/CombatAI.cpp @@ -248,11 +248,11 @@ TurretAI::TurretAI(Creature* c) : CreatureAI(c) me->m_SightDistance = me->m_CombatDistance; } -bool TurretAI::CanAIAttack(Unit const* /*who*/) const +bool TurretAI::CanAIAttack(Unit const* who) const { /// @todo use one function to replace it - if (!me->IsWithinCombatRange(me->GetVictim(), me->m_CombatDistance) - || (m_minRange && me->IsWithinCombatRange(me->GetVictim(), m_minRange))) + if (!me->IsWithinCombatRange(who, me->m_CombatDistance) + || (m_minRange && me->IsWithinCombatRange(who, m_minRange))) return false; return true; } |