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authorRat <none@none>2009-04-17 16:59:39 +0200
committerRat <none@none>2009-04-17 16:59:39 +0200
commit3fff87960a568b9da3c5afe1387831757cbcf58f (patch)
treead1854b469a1b2355291c4190ec82baa4dbda057 /src
parent59b6a13aa22138dfb0e4071374fbd4f6cb52c3a0 (diff)
*reset Kael's threat when he enters the fight
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp
index ed83a32fff6..ae19cedf75a 100644
--- a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp
+++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp
@@ -749,6 +749,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
{
+ DoResetThreat();//only healers will be at top threat, so reset(not delete) all players's threat when Kael comes to fight
AttackStart(target);
}
Phase_Timer = 30000;