diff options
| author | jackpoz <giacomopoz@gmail.com> | 2019-06-15 17:45:33 +0200 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2019-06-15 17:45:33 +0200 |
| commit | 4019cae375838e3bc653936fb9705d8df57ca571 (patch) | |
| tree | 996c6eaafff8b3cb058a6f13e3e600128903728a /src | |
| parent | a1b2aa97fcb64be82050af037cec955ce361ccad (diff) | |
Core/Player: Fix teleporting FlyPath dismounting the player
Issue added in 72fc79a9e63d77754699a3da90d81219b2defb0d
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index fd225e90094..7d5748ad312 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1665,7 +1665,8 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati // reset movement flags at teleport, because player will continue move with these flags after teleport SetUnitMovementFlags(GetUnitMovementFlags() & MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE); DisableSpline(); - GetMotionMaster()->Clear(); + if (!IsInFlight()) + GetMotionMaster()->Clear(); if (Transport* transport = GetTransport()) { |
