diff options
author | treeston <treeston.mmoc@gmail.com> | 2016-08-04 15:32:24 +0200 |
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committer | treeston <treeston.mmoc@gmail.com> | 2016-08-04 15:32:24 +0200 |
commit | 4030e4d780ed60d281c2b0eaff58ed2b40ad7f47 (patch) | |
tree | c7fc46d5327c271851cee1bc0a471aa3c5e36b1e /src | |
parent | b37c7101de272d1b3d599f26d6b5077cfacfb121 (diff) |
ScriptedAI/Creature: Fix a bug where a std::chrono overload was counting milliseconds instead of seconds.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.h | 2 | ||||
-rw-r--r-- | src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index bbc7e8beadb..6a130d8f20f 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -369,7 +369,7 @@ class TC_GAME_API BossAI : public ScriptedAI void _JustDied(); void _JustReachedHome() { me->setActive(false); } void _DespawnAtEvade(uint32 delayToRespawn = 30, Creature* who = nullptr); - void _DespawnAtEvade(Milliseconds const& time, Creature* who = nullptr) { _DespawnAtEvade(uint32(time.count()), who); } + void _DespawnAtEvade(Seconds const& time, Creature* who = nullptr) { _DespawnAtEvade(uint32(time.count()), who); } void TeleportCheaters(); diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp index 7e7edfb7832..ce3e68d9c48 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp @@ -93,7 +93,7 @@ public: void EnterEvadeMode(EvadeReason /*why*/) override { if (Creature* midnight = ObjectAccessor::GetCreature(*me, _midnightGUID)) - BossAI::_DespawnAtEvade(10, midnight); + BossAI::_DespawnAtEvade(Seconds(10), midnight); me->DespawnOrUnsummon(); } @@ -349,7 +349,7 @@ public: void EnterEvadeMode(EvadeReason /*why*/) override { - BossAI::_DespawnAtEvade(10); + BossAI::_DespawnAtEvade(Seconds(10)); } void KilledUnit(Unit* /*victim*/) override |