diff options
author | Nay <dnpd.dd@gmail.com> | 2012-09-07 03:34:23 +0100 |
---|---|---|
committer | Nay <dnpd.dd@gmail.com> | 2012-09-07 03:34:23 +0100 |
commit | 407286fe810b66a2bfe37b09e07c97142e6cc169 (patch) | |
tree | 7e41da4dbdf0918cf7e3feace48e1556570d6e7a /src | |
parent | a2d533752c447a2bf4ef7b784e8abdbe3f6d6904 (diff) | |
parent | 21d43781acf1c60a66e4aa139324bff8d24d24d6 (diff) |
Merge remote-tracking branch 'origin/master' into mmaps
Conflicts:
src/server/game/Movement/Spline/MoveSplineInit.cpp
Diffstat (limited to 'src')
18 files changed, 145 insertions, 33 deletions
diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp index 7d7a27fce13..5ab5f99310a 100755 --- a/src/server/game/AI/CoreAI/CombatAI.cpp +++ b/src/server/game/AI/CoreAI/CombatAI.cpp @@ -111,6 +111,11 @@ void CombatAI::UpdateAI(const uint32 diff) DoMeleeAttackIfReady(); } +void CombatAI::SpellInterrupted(uint32 spellId, uint32 unTimeMs) +{ + events.RescheduleEvent(spellId, unTimeMs); +} + ///////////////// //CasterAI ///////////////// diff --git a/src/server/game/AI/CoreAI/CombatAI.h b/src/server/game/AI/CoreAI/CombatAI.h index ad98cec0779..fa31e57d780 100755 --- a/src/server/game/AI/CoreAI/CombatAI.h +++ b/src/server/game/AI/CoreAI/CombatAI.h @@ -46,6 +46,7 @@ class CombatAI : public CreatureAI void EnterCombat(Unit* who); void JustDied(Unit* killer); void UpdateAI(const uint32 diff); + void SpellInterrupted(uint32 spellId, uint32 unTimeMs); static int Permissible(const Creature*); protected: EventMap events; diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h index 593f0d15e18..e824ac0e76b 100755 --- a/src/server/game/AI/CoreAI/UnitAI.h +++ b/src/server/game/AI/CoreAI/UnitAI.h @@ -242,6 +242,10 @@ class UnitAI // Called when the unit heals virtual void HealDone(Unit* /*done_to*/, uint32& /*addhealth*/) {} + /// Called when a spell is interrupted by Spell::EffectInterruptCast + /// Use to reschedule next planned cast of spell. + virtual void SpellInterrupted(uint32 /*spellId*/, uint32 /*unTimeMs*/) {} + void AttackStartCaster(Unit* victim, float dist); void DoAddAuraToAllHostilePlayers(uint32 spellid); diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp index aa14bc1b56e..951a035628a 100755 --- a/src/server/game/AI/EventAI/CreatureEventAI.cpp +++ b/src/server/game/AI/EventAI/CreatureEventAI.cpp @@ -1317,6 +1317,10 @@ bool CreatureEventAI::CanCast(Unit* target, SpellInfo const* spell, bool trigger if (!me->IsInRange(target, spell->GetMinRange(false), spell->GetMaxRange(false))) return false; + //Spell is on cooldown + if (me->HasSpellCooldown(spell->Id)) + return false; + return true; } diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index a7660a0a44b..7dd4053b82f 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -634,7 +634,7 @@ void SmartAI::SpellHitTarget(Unit* target, const SpellInfo* spellInfo) void SmartAI::DamageTaken(Unit* doneBy, uint32& damage) { GetScript()->ProcessEventsFor(SMART_EVENT_DAMAGED, doneBy, damage); - if ((damage >= me->GetHealth() - mInvincibilityHpLevel) && (mInvincibilityHpLevel > 0)) + if (mInvincibilityHpLevel && (damage >= me->GetHealth() - mInvincibilityHpLevel)) { damage = 0; me->SetHealth(mInvincibilityHpLevel); diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index afa4b62d8b0..5cf81fb3847 100755 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -2231,6 +2231,38 @@ bool Creature::HasSpellCooldown(uint32 spell_id) const return (itr != m_CreatureSpellCooldowns.end() && itr->second > time(NULL)) || HasCategoryCooldown(spell_id); } +void Creature::ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs) +{ + time_t curTime = time(NULL); + for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i) + { + if (m_spells[i] == 0) + continue; + + uint32 unSpellId = m_spells[i]; + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(unSpellId); + if (!spellInfo) + { + ASSERT(spellInfo); + continue; + } + + // Not send cooldown for this spells + if (spellInfo->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE) + continue; + + if (spellInfo->PreventionType != SPELL_PREVENTION_TYPE_SILENCE) + continue; + + if ((idSchoolMask & spellInfo->GetSchoolMask()) && GetCreatureSpellCooldownDelay(unSpellId) < unTimeMs) + { + _AddCreatureSpellCooldown(unSpellId, curTime + unTimeMs/IN_MILLISECONDS); + if (UnitAI* ai = GetAI()) + ai->SpellInterrupted(unSpellId, unTimeMs); + } + } +} + bool Creature::HasSpell(uint32 spellID) const { uint8 i; diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index 4dd080f8b15..7359385cd0a 100755 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -540,6 +540,13 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature void AddCreatureSpellCooldown(uint32 spellid); bool HasSpellCooldown(uint32 spell_id) const; bool HasCategoryCooldown(uint32 spell_id) const; + uint32 GetCreatureSpellCooldownDelay(uint32 spellId) const + { + CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spellId); + time_t t = time(NULL); + return uint32(itr != m_CreatureSpellCooldowns.end() && itr->second > t ? itr->second - t : 0); + } + virtual void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs); bool HasSpell(uint32 spellID) const; diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 17b214857db..ead018ac620 100755 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -2033,3 +2033,40 @@ void Pet::SynchronizeLevelWithOwner() break; } } + +void Pet::ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs) +{ + WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+m_spells.size()*8); + data << uint64(GetGUID()); + data << uint8(0x0); // flags (0x1, 0x2) + time_t curTime = time(NULL); + for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) + { + if (itr->second.state == PETSPELL_REMOVED) + continue; + uint32 unSpellId = itr->first; + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(unSpellId); + if (!spellInfo) + { + ASSERT(spellInfo); + continue; + } + + // Not send cooldown for this spells + if (spellInfo->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE) + continue; + + if (spellInfo->PreventionType != SPELL_PREVENTION_TYPE_SILENCE) + continue; + + if ((idSchoolMask & spellInfo->GetSchoolMask()) && GetCreatureSpellCooldownDelay(unSpellId) < unTimeMs) + { + data << uint32(unSpellId); + data << uint32(unTimeMs); // in m.secs + _AddCreatureSpellCooldown(unSpellId, curTime + unTimeMs/IN_MILLISECONDS); + } + } + + if (Player* owner = GetOwner()) + owner->GetSession()->SendPacket(&data); +}
\ No newline at end of file diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h index 3475817816d..c0c47367240 100755 --- a/src/server/game/Entities/Pet/Pet.h +++ b/src/server/game/Entities/Pet/Pet.h @@ -200,6 +200,7 @@ class Pet : public Guardian bool unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true); bool removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true); void CleanupActionBar(); + virtual void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs); PetSpellMap m_spells; AutoSpellList m_autospells; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 65f6588f80e..142b5939d9b 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -24502,11 +24502,11 @@ bool Player::canSeeSpellClickOn(Creature const* c) const ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(c->GetEntry(), itr->second.spellId); ConditionSourceInfo info = ConditionSourceInfo(const_cast<Player*>(this), const_cast<Creature*>(c)); - if (!sConditionMgr->IsObjectMeetToConditions(info, conds)) - return false; + if (sConditionMgr->IsObjectMeetToConditions(info, conds)) + return true; } - return true; + return false; } void Player::BuildPlayerTalentsInfoData(WorldPacket* data) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a4c130193be..cf3a26e0a8d 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -405,6 +405,7 @@ void Unit::UpdateSplineMovement(uint32 t_diff) pos.m_positionY = loc.y; pos.m_positionZ = loc.z; pos.m_orientation = loc.orientation; + if (Unit* vehicle = GetVehicleBase()) { loc.x += vehicle->GetPositionX(); @@ -861,17 +862,24 @@ void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32 values.AddSpellMod(SPELLVALUE_BASE_POINT1, *bp1); if (bp2) values.AddSpellMod(SPELLVALUE_BASE_POINT2, *bp2); - CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster); + CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster); } void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster) { CustomSpellValues values; values.AddSpellMod(mod, value); - CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster); + CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster); } -void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit* victim, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster) +void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster) +{ + CustomSpellValues values; + values.AddSpellMod(mod, value); + CastCustomSpell(spellId, values, target, triggerFlags, castItem, triggeredByAura, originalCaster); +} + +void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit* victim, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); if (!spellInfo) @@ -882,7 +890,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit* SpellCastTargets targets; targets.SetUnitTarget(victim); - CastSpell(targets, spellInfo, &value, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster); + CastSpell(targets, spellInfo, &value, triggerFlags, castItem, triggeredByAura, originalCaster); } void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster) @@ -6728,7 +6736,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere if (!victim) return false; - // 2% of base mana + // 2% of maximum health basepoints0 = int32(victim->CountPctFromMaxHealth(2)); victim->CastCustomSpell(victim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura); return true; @@ -16968,19 +16976,20 @@ void Unit::JumpTo(WorldObject* obj, float speedZ) bool Unit::HandleSpellClick(Unit* clicker, int8 seatId) { + bool result = false; uint32 spellClickEntry = GetVehicleKit() ? GetVehicleKit()->GetCreatureEntry() : GetEntry(); SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(spellClickEntry); for (SpellClickInfoContainer::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr) { //! First check simple relations from clicker to clickee if (!itr->second.IsFitToRequirements(clicker, this)) - return false; + continue; //! Check database conditions ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(spellClickEntry, itr->second.spellId); ConditionSourceInfo info = ConditionSourceInfo(clicker, this); if (!sConditionMgr->IsObjectMeetToConditions(info, conds)) - return false; + continue; Unit* caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_CLICKER) ? clicker : this; Unit* target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_CLICKER) ? clicker : this; @@ -17006,11 +17015,11 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId) if (!valid) { sLog->outError(LOG_FILTER_SQL, "Spell %u specified in npc_spellclick_spells is not a valid vehicle enter aura!", itr->second.spellId); - return false; + continue; } if (IsInMap(caster)) - caster->CastCustomSpell(itr->second.spellId, SpellValueMod(SPELLVALUE_BASE_POINT0+i), seatId+1, target, false, NULL, NULL, origCasterGUID); + caster->CastCustomSpell(itr->second.spellId, SpellValueMod(SPELLVALUE_BASE_POINT0+i), seatId+1, target, GetVehicleKit() ? TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE : TRIGGERED_NONE, NULL, NULL, origCasterGUID); else // This can happen during Player::_LoadAuras { int32 bp0 = seatId; @@ -17020,22 +17029,27 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId) else { if (IsInMap(caster)) - caster->CastSpell(target, spellEntry, false, NULL, NULL, origCasterGUID); + caster->CastSpell(target, spellEntry, GetVehicleKit() ? TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE : TRIGGERED_NONE, NULL, NULL, origCasterGUID); else Aura::TryRefreshStackOrCreate(spellEntry, MAX_EFFECT_MASK, this, clicker, NULL, NULL, origCasterGUID); } + + result = true; } - Creature* creature = ToCreature(); - if (creature && creature->IsAIEnabled) - creature->AI()->OnSpellClick(clicker); + if (result) + { + Creature* creature = ToCreature(); + if (creature && creature->IsAIEnabled) + creature->AI()->OnSpellClick(clicker); + } - return true; + return result; } void Unit::EnterVehicle(Unit* base, int8 seatId) { - CastCustomSpell(VEHICLE_SPELL_RIDE_HARDCODED, SPELLVALUE_BASE_POINT0, seatId+1, base, false); + CastCustomSpell(VEHICLE_SPELL_RIDE_HARDCODED, SPELLVALUE_BASE_POINT0, seatId+1, base, TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE); } void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* aurApp) diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 305b0e9aa7d..1e2db013305 100755 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1569,13 +1569,14 @@ class Unit : public WorldObject void CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo, CustomSpellValues const* value, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); void CastSpell(Unit* victim, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); void CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); - void CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item* castItem= NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); - void CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem= NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); + void CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); + void CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); - void CastCustomSpell(Unit* Victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item* castItem= NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); - void CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* Victim = NULL, bool triggered = true, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); - void CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim = NULL, bool triggered = true, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); void CastSpell(GameObject* go, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0); + void CastCustomSpell(Unit* victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); + void CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* victim, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); + void CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* victim = NULL, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); + void CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* victim = NULL, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); Aura* AddAura(uint32 spellId, Unit* target); Aura* AddAura(SpellInfo const* spellInfo, uint8 effMask, Unit* target); void SetAuraStack(uint32 spellId, Unit* target, uint32 stack); diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp index 68201fcf275..a3ea96b6714 100644 --- a/src/server/game/Movement/Spline/MoveSplineInit.cpp +++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp @@ -71,10 +71,10 @@ namespace Movement real_position.z = unit->GetTransOffsetZ(); real_position.orientation = unit->GetTransOffsetO(); } - // there is a big chance that current position is unknown if current state is not finalized, need compute it // this also allows CalculatePath spline position and update map position in much greater intervals - if (!move_spline.Finalized()) + // Don't compute for transport movement. The unit could be in a motion between two transports, thus having transport moveflag but is resulting in regular positions + else if (!move_spline.Finalized()) real_position = move_spline.ComputePosition(); // should i do the things that user should do? - no. diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp index 46fb62eae7f..0aad2857a45 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp @@ -283,6 +283,12 @@ public: DoScriptText(SAY_WH_KILL, me); } + void DamageTaken(Unit* /*attacker*/, uint32& damage) + { + if (!_bCanResurrectCheck && damage >= me->GetHealth()) + damage = me->GetHealth() - 1; + } + void UpdateAI(const uint32 diff) { if (!UpdateVictim()) diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp index a8657925131..ba1a0614cdf 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp @@ -2112,7 +2112,7 @@ class spell_the_lich_king_necrotic_plague : public SpellScriptLoader CustomSpellValues values; //values.AddSpellMod(SPELLVALUE_AURA_STACK, 2); values.AddSpellMod(SPELLVALUE_MAX_TARGETS, 1); - GetTarget()->CastCustomSpell(SPELL_NECROTIC_PLAGUE_JUMP, values, NULL, true, NULL, NULL, GetCasterGUID()); + GetTarget()->CastCustomSpell(SPELL_NECROTIC_PLAGUE_JUMP, values, NULL, TRIGGERED_FULL_MASK, NULL, NULL, GetCasterGUID()); if (Unit* caster = GetCaster()) caster->CastSpell(caster, SPELL_PLAGUE_SIPHON, true); } @@ -2204,7 +2204,7 @@ class spell_the_lich_king_necrotic_plague_jump : public SpellScriptLoader CustomSpellValues values; values.AddSpellMod(SPELLVALUE_AURA_STACK, GetStackAmount()); - GetTarget()->CastCustomSpell(SPELL_NECROTIC_PLAGUE_JUMP, values, NULL, true, NULL, NULL, GetCasterGUID()); + GetTarget()->CastCustomSpell(SPELL_NECROTIC_PLAGUE_JUMP, values, NULL, TRIGGERED_FULL_MASK, NULL, NULL, GetCasterGUID()); if (Unit* caster = GetCaster()) caster->CastSpell(caster, SPELL_PLAGUE_SIPHON, true); } @@ -2223,7 +2223,7 @@ class spell_the_lich_king_necrotic_plague_jump : public SpellScriptLoader CustomSpellValues values; values.AddSpellMod(SPELLVALUE_AURA_STACK, GetStackAmount()); values.AddSpellMod(SPELLVALUE_BASE_POINT1, AURA_REMOVE_BY_ENEMY_SPELL); // add as marker (spell has no effect 1) - GetTarget()->CastCustomSpell(SPELL_NECROTIC_PLAGUE_JUMP, values, NULL, true, NULL, NULL, GetCasterGUID()); + GetTarget()->CastCustomSpell(SPELL_NECROTIC_PLAGUE_JUMP, values, NULL, TRIGGERED_FULL_MASK, NULL, NULL, GetCasterGUID()); if (Unit* caster = GetCaster()) caster->CastSpell(caster, SPELL_PLAGUE_SIPHON, true); diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp index 156581e8cd2..233a8d82497 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp @@ -350,10 +350,10 @@ class instance_blood_furnace : public InstanceMapScript ++PrisonerCounter8; } else - return; + return; } else - return; + return; ResetPrisoner(creature); } diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 27a6dac95f7..ed4148cd033 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -913,7 +913,7 @@ class spell_gen_profession_research : public SpellScriptLoader uint32 spellId = GetSpellInfo()->Id; // learn random explicit discovery recipe (if any) - if (uint32 discoveredSpellId = GetExplicitDiscoverySpell(spellId, caster->ToPlayer())) + if (uint32 discoveredSpellId = GetExplicitDiscoverySpell(spellId, caster)) caster->learnSpell(discoveredSpellId, false); caster->UpdateCraftSkill(spellId); diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp index a88defad1ce..0508d95a60b 100644 --- a/src/server/scripts/Spells/spell_item.cpp +++ b/src/server/scripts/Spells/spell_item.cpp @@ -842,7 +842,7 @@ class spell_item_book_of_glyph_mastery : public SpellScriptLoader uint32 spellId = GetSpellInfo()->Id; // learn random explicit discovery recipe (if any) - if (uint32 discoveredSpellId = GetExplicitDiscoverySpell(spellId, caster->ToPlayer())) + if (uint32 discoveredSpellId = GetExplicitDiscoverySpell(spellId, caster)) caster->learnSpell(discoveredSpellId, false); } |