diff options
author | malcromdev@gmail.com> <none@none> | 2010-05-17 20:37:13 -0230 |
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committer | malcromdev@gmail.com> <none@none> | 2010-05-17 20:37:13 -0230 |
commit | 4077f525f04109e098c53eccde319b96f3335295 (patch) | |
tree | 4d4c859debd47a6c0e9a06ea3cdfb524cee6ce5a /src | |
parent | d607693123ce3f128d36f7bfd0bdc6a858ef9305 (diff) |
Add Ability for db script command SCRIPT_COMMAND_ORIENTATION to set creature orientation to face player.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Map.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index dc2a8bc921b..a78176506cc 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -3697,10 +3697,12 @@ void Map::ScriptsProcess() sLog.outError("SCRIPT_COMMAND_ORIENTATION call for NULL creature."); break; } - - source->ToCreature()->SetOrientation(step.script->o); + Unit* pPlayer = (Unit*)source; + if (step.script->datalong) + source->ToCreature()->SetInFront(pPlayer); + else + source->ToCreature()->SetOrientation(step.script->o); source->ToCreature()->SendMovementFlagUpdate(); - break; } case SCRIPT_COMMAND_EQUIP: |