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authormalcromdev@gmail.com> <none@none>2010-05-17 20:37:13 -0230
committermalcromdev@gmail.com> <none@none>2010-05-17 20:37:13 -0230
commit4077f525f04109e098c53eccde319b96f3335295 (patch)
tree4d4c859debd47a6c0e9a06ea3cdfb524cee6ce5a /src
parentd607693123ce3f128d36f7bfd0bdc6a858ef9305 (diff)
Add Ability for db script command SCRIPT_COMMAND_ORIENTATION to set creature orientation to face player.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Map.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index dc2a8bc921b..a78176506cc 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -3697,10 +3697,12 @@ void Map::ScriptsProcess()
sLog.outError("SCRIPT_COMMAND_ORIENTATION call for NULL creature.");
break;
}
-
- source->ToCreature()->SetOrientation(step.script->o);
+ Unit* pPlayer = (Unit*)source;
+ if (step.script->datalong)
+ source->ToCreature()->SetInFront(pPlayer);
+ else
+ source->ToCreature()->SetOrientation(step.script->o);
source->ToCreature()->SendMovementFlagUpdate();
-
break;
}
case SCRIPT_COMMAND_EQUIP: