diff options
author | SnapperRy <snapperryen@gmail.com> | 2016-10-12 00:13:46 +0200 |
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committer | SnapperRy <snapperryen@gmail.com> | 2016-10-12 00:13:46 +0200 |
commit | 41445e0d3eae87a37a1199018afaa0059691965f (patch) | |
tree | 7e3440c494167f80b3bf9be5e1a6e206459d6af9 /src | |
parent | fffeae0da222eb84145880278ee9ac07e6076853 (diff) |
Core/Loot: revert unique item check introduced in ea69115.
Proven to be wrong in its current form. Will reintroduce later either in the same method or via db conditions.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Loot/LootMgr.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index 91ad62c43c7..260e7ff464f 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -394,10 +394,6 @@ bool LootItem::AllowedForPlayer(Player const* player) const if (!(pProto->FlagsCu & ITEM_FLAGS_CU_IGNORE_QUEST_STATUS) && ((needs_quest || (pProto->StartQuest && player->GetQuestStatus(pProto->StartQuest) != QUEST_STATUS_NONE)) && !player->HasQuestForItem(itemid))) return false; - // Don't show non-epic and non-legendary bind-when-picked-up unique items if player already has the maximum allowed quantity. - if (pProto->Bonding == BIND_WHEN_PICKED_UP && pProto->Quality < ITEM_QUALITY_EPIC && pProto->MaxCount && int32(player->GetItemCount(itemid, true)) >= pProto->MaxCount) - return false; - return true; } |