diff options
author | SnapperRy <snapperryen@gmail.com> | 2016-09-12 19:37:24 +0200 |
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committer | SnapperRy <snapperryen@gmail.com> | 2016-09-12 19:37:24 +0200 |
commit | 4164e0cf88745a85b5b11587471b047fe0077fbb (patch) | |
tree | a5ad3796960b12c921473cd80b9be4f3200694a9 /src | |
parent | 08e0390d9503d4dd2b43dbe3224a70f3e76dec8c (diff) |
Core/Fishing: ignore required skill when fishing in pools.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 46291efdb8b..b495b02ee72 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1459,8 +1459,12 @@ void GameObject::Use(Unit* user) player->UpdateFishingSkill(); - // but you will likely cause junk in areas that require a high fishing skill - if (chance >= roll) + /// @todo find reasonable value for fishing hole search + GameObject* fishingPool = LookupFishingHoleAround(20.0f + CONTACT_DISTANCE); + + // If fishing skill is high enough, or if fishing on a pool, send correct loot. + // Fishing pools have no skill requirement as of patch 3.3.0 (undocumented change). + if (chance >= roll || fishingPool) { /// @todo I do not understand this hack. Need some explanation. // prevent removing GO at spell cancel @@ -1468,17 +1472,15 @@ void GameObject::Use(Unit* user) SetOwnerGUID(player->GetGUID()); SetSpellId(0); // prevent removing unintended auras at Unit::RemoveGameObject - /// @todo find reasonable value for fishing hole search - GameObject* ok = LookupFishingHoleAround(20.0f + CONTACT_DISTANCE); - if (ok) + if (fishingPool) { - ok->Use(player); + fishingPool->Use(player); SetLootState(GO_JUST_DEACTIVATED); } else player->SendLoot(GetGUID(), LOOT_FISHING); } - else // else: junk + else // If fishing skill is too low, send junk loot. player->SendLoot(GetGUID(), LOOT_FISHING_JUNK); break; } |