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authorjoschiwald <joschiwald@online.de>2014-01-10 17:42:08 +0100
committerjoschiwald <joschiwald@online.de>2014-01-10 17:42:08 +0100
commit41b613186e06e3f41549912f91e68bafa3e8c059 (patch)
tree4052a1f276e97bda4a4a7a31f32c14e712a9c7f5 /src
parent7378baee49185823503da33b5d8325f7d3825f59 (diff)
Core/Battlefield: some codestyle changes
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Battlefield/BattlefieldMgr.cpp121
-rw-r--r--src/server/game/Battlefield/BattlefieldMgr.h69
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp17
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.h2
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h3
-rw-r--r--src/server/game/Handlers/BattlefieldHandler.cpp193
-rw-r--r--src/server/game/Server/WorldSession.h20
7 files changed, 228 insertions, 197 deletions
diff --git a/src/server/game/Battlefield/BattlefieldMgr.cpp b/src/server/game/Battlefield/BattlefieldMgr.cpp
index 300bf44c8a7..8aa58f0ac4b 100644
--- a/src/server/game/Battlefield/BattlefieldMgr.cpp
+++ b/src/server/game/Battlefield/BattlefieldMgr.cpp
@@ -16,125 +16,130 @@
*/
#include "BattlefieldMgr.h"
-#include "Zones/BattlefieldWG.h"
+#include "BattlefieldWG.h"
#include "ObjectMgr.h"
#include "Player.h"
BattlefieldMgr::BattlefieldMgr()
{
- m_UpdateTimer = 0;
- //TC_LOG_DEBUG("bg.battlefield", "Instantiating BattlefieldMgr");
+ _updateTimer = 0;
}
BattlefieldMgr::~BattlefieldMgr()
{
- //TC_LOG_DEBUG("bg.battlefield", "Deleting BattlefieldMgr");
- for (BattlefieldSet::iterator itr = m_BattlefieldSet.begin(); itr != m_BattlefieldSet.end(); ++itr)
+ for (BattlefieldSet::iterator itr = _battlefieldSet.begin(); itr != _battlefieldSet.end(); ++itr)
delete *itr;
+
+ _battlefieldMap.clear();
}
void BattlefieldMgr::InitBattlefield()
{
- Battlefield* pBf = new BattlefieldWG;
+ Battlefield* wg = new BattlefieldWG();
// respawn, init variables
- if (!pBf->SetupBattlefield())
+ if (!wg->SetupBattlefield())
{
- TC_LOG_INFO("misc", "Battlefield : Wintergrasp init failed.");
- delete pBf;
+ TC_LOG_INFO("bg.battlefield", "Battlefield: Wintergrasp init failed.");
+ delete wg;
}
else
{
- m_BattlefieldSet.push_back(pBf);
- TC_LOG_INFO("misc", "Battlefield : Wintergrasp successfully initiated.");
+ _battlefieldSet.push_back(wg);
+ TC_LOG_INFO("bg.battlefield", "Battlefield: Wintergrasp successfully initiated.");
}
- /* For Cataclysm: Tol Barad
- pBf = new BattlefieldTB;
- // respawn, init variables
- if (!pBf->SetupBattlefield())
- {
- TC_LOG_DEBUG("bg.battlefield", "Battlefield : Tol Barad init failed.");
- delete pBf;
- }
- else
- {
- m_BattlefieldSet.push_back(pBf);
- TC_LOG_DEBUG("bg.battlefield", "Battlefield : Tol Barad successfully initiated.");
- } */
+ /*
+ For Cataclysm: Tol Barad
+ Battlefield* tb = new BattlefieldTB;
+ // respawn, init variables
+ if (!tb->SetupBattlefield())
+ {
+ TC_LOG_DEBUG("bg.battlefield", "Battlefield: Tol Barad init failed.");
+ delete tb;
+ }
+ else
+ {
+ _battlefieldSet.push_back(tb);
+ TC_LOG_DEBUG("bg.battlefield", "Battlefield: Tol Barad successfully initiated.");
+ }
+ */
}
-void BattlefieldMgr::AddZone(uint32 zoneid, Battlefield *handle)
+void BattlefieldMgr::AddZone(uint32 zoneId, Battlefield* bf)
{
- m_BattlefieldMap[zoneid] = handle;
+ _battlefieldMap[zoneId] = bf;
}
-void BattlefieldMgr::HandlePlayerEnterZone(Player* player, uint32 zoneid)
+void BattlefieldMgr::HandlePlayerEnterZone(Player* player, uint32 zoneId)
{
- BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneid);
- if (itr == m_BattlefieldMap.end())
+ BattlefieldMap::iterator itr = _battlefieldMap.find(zoneId);
+ if (itr == _battlefieldMap.end())
return;
Battlefield* bf = itr->second;
- if (bf->HasPlayer(player) || !bf->IsEnabled())
+ if (!bf->IsEnabled() || bf->HasPlayer(player))
return;
- bf->HandlePlayerEnterZone(player, zoneid);
- TC_LOG_DEBUG("bg.battlefield", "Player %u entered outdoorpvp id %u", player->GetGUIDLow(), bf->GetTypeId());
+ bf->HandlePlayerEnterZone(player, zoneId);
+ TC_LOG_DEBUG("bg.battlefield", "Player %u entered battlefield id %u", player->GetGUIDLow(), bf->GetTypeId());
}
-void BattlefieldMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneid)
+void BattlefieldMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneId)
{
- BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneid);
- if (itr == m_BattlefieldMap.end())
+ BattlefieldMap::iterator itr = _battlefieldMap.find(zoneId);
+ if (itr == _battlefieldMap.end())
return;
// teleport: remove once in removefromworld, once in updatezone
if (!itr->second->HasPlayer(player))
return;
- itr->second->HandlePlayerLeaveZone(player, zoneid);
- TC_LOG_DEBUG("bg.battlefield", "Player %u left outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId());
+
+ itr->second->HandlePlayerLeaveZone(player, zoneId);
+ TC_LOG_DEBUG("bg.battlefield", "Player %u left battlefield id %u", player->GetGUIDLow(), itr->second->GetTypeId());
}
-Battlefield *BattlefieldMgr::GetBattlefieldToZoneId(uint32 zoneid)
+Battlefield* BattlefieldMgr::GetBattlefieldToZoneId(uint32 zoneId)
{
- BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneid);
- if (itr == m_BattlefieldMap.end())
+ BattlefieldMap::iterator itr = _battlefieldMap.find(zoneId);
+ if (itr == _battlefieldMap.end())
{
// no handle for this zone, return
return NULL;
}
+
if (!itr->second->IsEnabled())
return NULL;
+
return itr->second;
}
-Battlefield *BattlefieldMgr::GetBattlefieldByBattleId(uint32 battleid)
+Battlefield* BattlefieldMgr::GetBattlefieldByBattleId(uint32 battleId)
{
- for (BattlefieldSet::iterator itr = m_BattlefieldSet.begin(); itr != m_BattlefieldSet.end(); ++itr)
+ for (BattlefieldSet::iterator itr = _battlefieldSet.begin(); itr != _battlefieldSet.end(); ++itr)
{
- if ((*itr)->GetBattleId() == battleid)
- return (*itr);
+ if ((*itr)->GetBattleId() == battleId)
+ return *itr;
}
return NULL;
}
+ZoneScript* BattlefieldMgr::GetZoneScript(uint32 zoneId)
+{
+ BattlefieldMap::iterator itr = _battlefieldMap.find(zoneId);
+ if (itr != _battlefieldMap.end())
+ return itr->second;
+
+ return NULL;
+}
+
void BattlefieldMgr::Update(uint32 diff)
{
- m_UpdateTimer += diff;
- if (m_UpdateTimer > BATTLEFIELD_OBJECTIVE_UPDATE_INTERVAL)
+ _updateTimer += diff;
+ if (_updateTimer > BATTLEFIELD_OBJECTIVE_UPDATE_INTERVAL)
{
- for (BattlefieldSet::iterator itr = m_BattlefieldSet.begin(); itr != m_BattlefieldSet.end(); ++itr)
+ for (BattlefieldSet::iterator itr = _battlefieldSet.begin(); itr != _battlefieldSet.end(); ++itr)
if ((*itr)->IsEnabled())
- (*itr)->Update(m_UpdateTimer);
- m_UpdateTimer = 0;
+ (*itr)->Update(_updateTimer);
+ _updateTimer = 0;
}
}
-
-ZoneScript* BattlefieldMgr::GetZoneScript(uint32 zoneId)
-{
- BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneId);
- if (itr != m_BattlefieldMap.end())
- return itr->second;
- else
- return NULL;
-}
diff --git a/src/server/game/Battlefield/BattlefieldMgr.h b/src/server/game/Battlefield/BattlefieldMgr.h
index 74ef4a4b2bf..bb8a076d5d0 100644
--- a/src/server/game/Battlefield/BattlefieldMgr.h
+++ b/src/server/game/Battlefield/BattlefieldMgr.h
@@ -19,60 +19,51 @@
#define BATTLEFIELD_MGR_H_
#include "Battlefield.h"
-#include "ace/Singleton.h"
+#include <ace/Singleton.h>
class Player;
-class GameObject;
-class Creature;
class ZoneScript;
-struct GossipMenuItems;
// class to handle player enter / leave / areatrigger / GO use events
class BattlefieldMgr
{
- public:
- // ctor
- BattlefieldMgr();
- // dtor
- ~BattlefieldMgr();
+ public:
+ // ctor
+ BattlefieldMgr();
+ // dtor
+ ~BattlefieldMgr();
- // create battlefield events
- void InitBattlefield();
- // called when a player enters an battlefield area
- void HandlePlayerEnterZone(Player* player, uint32 areaflag);
- // called when player leaves an battlefield area
- void HandlePlayerLeaveZone(Player* player, uint32 areaflag);
- // called when player resurrects
- void HandlePlayerResurrects(Player* player, uint32 areaflag);
- // return assigned battlefield
- Battlefield* GetBattlefieldToZoneId(uint32 zoneid);
- Battlefield* GetBattlefieldByBattleId(uint32 battleid);
+ // create battlefield events
+ void InitBattlefield();
- ZoneScript* GetZoneScript(uint32 zoneId);
+ // called when a player enters an battlefield area
+ void HandlePlayerEnterZone(Player* player, uint32 zoneId);
+ // called when player leaves an battlefield area
+ void HandlePlayerLeaveZone(Player* player, uint32 zoneId);
- void AddZone(uint32 zoneid, Battlefield * handle);
+ // return assigned battlefield
+ Battlefield* GetBattlefieldToZoneId(uint32 zoneId);
+ Battlefield* GetBattlefieldByBattleId(uint32 battleId);
- void Update(uint32 diff);
+ ZoneScript* GetZoneScript(uint32 zoneId);
- void HandleGossipOption(Player* player, uint64 guid, uint32 gossipid);
+ void AddZone(uint32 zoneId, Battlefield* bf);
- bool CanTalkTo(Player* player, Creature* creature, GossipMenuItems gso);
+ void Update(uint32 diff);
- void HandleDropFlag(Player* player, uint32 spellId);
-
- typedef std::vector < Battlefield * >BattlefieldSet;
- typedef std::map < uint32 /* zoneid */, Battlefield * >BattlefieldMap;
- private:
- // contains all initiated battlefield events
- // used when initing / cleaning up
- BattlefieldSet m_BattlefieldSet;
- // maps the zone ids to an battlefield event
- // used in player event handling
- BattlefieldMap m_BattlefieldMap;
- // update interval
- uint32 m_UpdateTimer;
+ private:
+ typedef std::vector<Battlefield*> BattlefieldSet;
+ typedef std::map<uint32 /*zoneId*/, Battlefield*> BattlefieldMap;
+ // contains all initiated battlefield events
+ // used when initing / cleaning up
+ BattlefieldSet _battlefieldSet;
+ // maps the zone ids to an battlefield event
+ // used in player event handling
+ BattlefieldMap _battlefieldMap;
+ // update interval
+ uint32 _updateTimer;
};
#define sBattlefieldMgr ACE_Singleton<BattlefieldMgr, ACE_Null_Mutex>::instance()
-#endif
+#endif // BATTLEFIELD_MGR_H_
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index b82b5ae3a9c..7ec5a09508a 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -30,14 +30,6 @@
#include "Vehicle.h"
#include "WorldSession.h"
-enum WGVehicles
-{
- NPC_WG_SEIGE_ENGINE_ALLIANCE = 28312,
- NPC_WG_SEIGE_ENGINE_HORDE = 32627,
- NPC_WG_DEMOLISHER = 28094,
- NPC_WG_CATAPULT = 27881
-};
-
BattlefieldWG::~BattlefieldWG()
{
for (Workshop::const_iterator itr = WorkshopsList.begin(); itr != WorkshopsList.end(); ++itr)
@@ -192,7 +184,7 @@ bool BattlefieldWG::SetupBattlefield()
if (GameObject* go = SpawnGameObject(WGPortalDefenderData[i].entry, WGPortalDefenderData[i].x, WGPortalDefenderData[i].y, WGPortalDefenderData[i].z, WGPortalDefenderData[i].o))
{
DefenderPortalList.insert(go->GetGUID());
- go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[GetDefenderTeam()]);
+ go->SetFaction(WintergraspFaction[GetDefenderTeam()]);
}
}
@@ -222,7 +214,7 @@ void BattlefieldWG::OnBattleStart()
if (GameObject* relic = SpawnGameObject(GO_WINTERGRASP_TITAN_S_RELIC, 5440.0f, 2840.8f, 430.43f, 0))
{
// Update faction of relic, only attacker can click on
- relic->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[GetAttackerTeam()]);
+ relic->SetFaction(WintergraspFaction[GetAttackerTeam()]);
// Set in use (not allow to click on before last door is broken)
relic->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
m_titansRelicGUID = relic->GetGUID();
@@ -360,7 +352,7 @@ void BattlefieldWG::OnBattleEnd(bool endByTimer)
// Update portal defender faction
for (GuidSet::const_iterator itr = DefenderPortalList.begin(); itr != DefenderPortalList.end(); ++itr)
if (GameObject* portal = GetGameObject(*itr))
- portal->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[GetDefenderTeam()]);
+ portal->SetFaction(WintergraspFaction[GetDefenderTeam()]);
// Saving data
for (GameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr)
@@ -813,6 +805,9 @@ uint32 BattlefieldWG::GetData(uint32 data) const
// Graveyards and Workshops are controlled by the same team.
if (BfGraveyard const* graveyard = GetGraveyardById(GetSpiritGraveyardId(data)))
return graveyard->GetControlTeamId();
+ break;
+ default:
+ break;
}
return Battlefield::GetData(data);
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h
index b349aa80318..c54d8915a33 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.h
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h
@@ -1133,7 +1133,7 @@ struct BfWGGameObjectBuilding
m_WG->SendUpdateWorldState(m_WorldState, m_State);
}
UpdateCreatureAndGo();
- build->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[m_Team]);
+ build->SetFaction(WintergraspFaction[m_Team]);
}
}
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 67e8c94f927..0ef03723cb4 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -816,6 +816,9 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void SetDisplayId(uint32 displayid);
uint32 GetDisplayId() const { return GetUInt32Value(GAMEOBJECT_DISPLAYID); }
+ uint32 GetFaction() const { return GetUInt32Value(GAMEOBJECT_FACTION); }
+ void SetFaction(uint32 faction) { SetUInt32Value(GAMEOBJECT_FACTION, faction); }
+
GameObjectModel* m_model;
void GetRespawnPosition(float &x, float &y, float &z, float* ori = NULL) const;
diff --git a/src/server/game/Handlers/BattlefieldHandler.cpp b/src/server/game/Handlers/BattlefieldHandler.cpp
index 078c2eb1084..b0580681f91 100644
--- a/src/server/game/Handlers/BattlefieldHandler.cpp
+++ b/src/server/game/Handlers/BattlefieldHandler.cpp
@@ -15,136 +15,173 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "Common.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
+#include "Opcodes.h"
+#include "Player.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
-#include "Opcodes.h"
-#include "Player.h"
-//This send to player windows for invite player to join the war
-//Param1:(BattleId) the BattleId of Bf
-//Param2:(ZoneId) the zone where the battle is (4197 for wg)
-//Param3:(time) Time in second that the player have for accept
-void WorldSession::SendBfInvitePlayerToWar(uint32 BattleId, uint32 ZoneId, uint32 p_time)
+/**
+ * @fn void WorldSession::SendBfInvitePlayerToWar(uint32 battleId, uint32 zoneId, uint32 acceptTime)
+ *
+ * @brief This send to player windows for invite player to join the war.
+ *
+ * @param battleId The BattleId of Bf
+ * @param zoneId The zone where the battle is (4197 for wg)
+ * @param acceptTime Time in second that the player have for accept
+ */
+void WorldSession::SendBfInvitePlayerToWar(uint32 battleId, uint32 zoneId, uint32 acceptTime)
{
- //Send packet
WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, 12);
- data << uint32(BattleId);
- data << uint32(ZoneId);
- data << uint32((time(NULL) + p_time));
-
- //Sending the packet to player
+ data << uint32(battleId);
+ data << uint32(zoneId);
+ data << uint32(time(NULL) + acceptTime);
SendPacket(&data);
}
-//This send invitation to player to join the queue
-//Param1:(BattleId) the BattleId of Bf
-void WorldSession::SendBfInvitePlayerToQueue(uint32 BattleId)
+/**
+ * @fn void WorldSession::SendBfInvitePlayerToQueue(uint32 battleId)
+ *
+ * @brief This send invitation to player to join the queue.
+ *
+ * @param battleId The BattleId of Bf
+ */
+void WorldSession::SendBfInvitePlayerToQueue(uint32 battleId)
{
WorldPacket data(SMSG_BATTLEFIELD_MGR_QUEUE_INVITE, 5);
-
- data << uint32(BattleId);
- data << uint8(1); //warmup ? used ?
-
- //Sending packet to player
+ data << uint32(battleId);
+ data << uint8(1); // warmup ? used ?
SendPacket(&data);
}
-//This send packet for inform player that he join queue
-//Param1:(BattleId) the BattleId of Bf
-//Param2:(ZoneId) the zone where the battle is (4197 for wg)
-//Param3:(CanQueue) if able to queue
-//Param4:(Full) on log in is full
-void WorldSession::SendBfQueueInviteResponse(uint32 BattleId, uint32 ZoneId, bool CanQueue, bool Full)
+/**
+ * @fn void WorldSession::SendBfQueueInviteResponse(uint32 battleId, uint32 zoneId, bool canQueue, bool full)
+ *
+ * @brief This send packet for inform player that he join queue.
+ *
+ * @param battleId The BattleId of Bf
+ * @param zoneId The zone where the battle is (4197 for wg)
+ * @param canQueue if able to queue
+ * @param full on log in is full
+ */
+void WorldSession::SendBfQueueInviteResponse(uint32 battleId, uint32 zoneId, bool canQueue, bool full)
{
WorldPacket data(SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE, 11);
- data << uint32(BattleId);
- data << uint32(ZoneId);
- data << uint8((CanQueue ? 1 : 0)); //Accepted //0 you cannot queue wg //1 you are queued
- data << uint8((Full ? 0 : 1)); //Logging In //0 wg full //1 queue for upcoming
- data << uint8(1); //Warmup
+ data << uint32(battleId);
+ data << uint32(zoneId);
+ data << uint8(canQueue ? 1 : 0); // Accepted // 0 you cannot queue wg // 1 you are queued
+ data << uint8(full ? 0 : 1); // Logging In // 0 wg full // 1 queue for upcoming
+ data << uint8(1); // Warmup
SendPacket(&data);
}
-//This is call when player accept to join war
-//Param1:(BattleId) the BattleId of Bf
-void WorldSession::SendBfEntered(uint32 BattleId)
+/**
+ * @fn void WorldSession::SendBfEntered(uint32 battleId)
+ *
+ * @brief This is call when player accept to join war.
+ *
+ * @param battleId The BattleId of Bf
+ */
+void WorldSession::SendBfEntered(uint32 battleId)
{
-// m_PlayerInWar[player->GetTeamId()].insert(player->GetGUID());
WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTERED, 7);
- data << uint32(BattleId);
- data << uint8(1); //unk
- data << uint8(1); //unk
- data << uint8(_player->isAFK() ? 1 : 0); //Clear AFK
+ data << uint32(battleId);
+ data << uint8(1); // unk
+ data << uint8(1); // unk
+ data << uint8(_player->isAFK() ? 1 : 0); // Clear AFK
SendPacket(&data);
}
-void WorldSession::SendBfLeaveMessage(uint32 BattleId, BFLeaveReason reason)
+/**
+ * @fn void WorldSession::SendBfLeaveMessage(uint32 battleId, BFLeaveReason reason)
+ *
+ * @brief This is call when player leave battlefield zone.
+ *
+ * @param battleId The BattleId of Bf
+ * @param reason Reason why player left battlefield
+ */
+void WorldSession::SendBfLeaveMessage(uint32 battleId, BFLeaveReason reason /*= BF_LEAVE_REASON_EXITED*/)
{
WorldPacket data(SMSG_BATTLEFIELD_MGR_EJECTED, 7);
- data << uint32(BattleId);
- data << uint8(reason);//byte Reason
- data << uint8(2);//byte BattleStatus
- data << uint8(0);//bool Relocated
+ data << uint32(battleId);
+ data << uint8(reason); // byte Reason
+ data << uint8(2); // byte BattleStatus
+ data << uint8(0); // bool Relocated
SendPacket(&data);
}
-//Send by client when he click on accept for queue
-void WorldSession::HandleBfQueueInviteResponse(WorldPacket & recvData)
+/**
+ * @fn void WorldSession::HandleBfQueueInviteResponse(WorldPacket& recvData)
+ *
+ * @brief Send by client when he click on accept for queue.
+ */
+void WorldSession::HandleBfQueueInviteResponse(WorldPacket& recvData)
{
- uint32 BattleId;
- uint8 Accepted;
+ uint32 battleId;
+ uint8 accepted;
+
+ recvData >> battleId >> accepted;
- recvData >> BattleId >> Accepted;
- TC_LOG_DEBUG("misc", "HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
- Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
- if (!Bf)
+ TC_LOG_DEBUG("misc", "HandleBfQueueInviteResponse: BattleID:%u Accepted:%u", battleId, accepted);
+
+ Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleId);
+ if (!bf)
return;
- if (Accepted)
- {
- Bf->PlayerAcceptInviteToQueue(_player);
- }
+ if (accepted)
+ bf->PlayerAcceptInviteToQueue(_player);
}
-//Send by client on clicking in accept or refuse of invitation windows for join game
-void WorldSession::HandleBfEntryInviteResponse(WorldPacket & recvData)
+/**
+ * @fn void WorldSession::HandleBfEntryInviteResponse(WorldPacket& recvData)
+ *
+ * @brief Send by client on clicking in accept or refuse of invitation windows for join game.
+ */
+void WorldSession::HandleBfEntryInviteResponse(WorldPacket& recvData)
{
- uint32 BattleId;
- uint8 Accepted;
+ uint32 battleId;
+ uint8 accepted;
+
+ recvData >> battleId >> accepted;
+
+ TC_LOG_DEBUG("misc", "HandleBfEntryInviteResponse: battleId: %u, accepted: %u", battleId, accepted);
- recvData >> BattleId >> Accepted;
- TC_LOG_DEBUG("misc", "HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
- Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
- if (!Bf)
+ Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleId);
+ if (!bf)
return;
- //If player accept invitation
- if (Accepted)
+ // If player accept invitation
+ if (accepted)
{
- Bf->PlayerAcceptInviteToWar(_player);
+ bf->PlayerAcceptInviteToWar(_player);
}
else
{
- if (_player->GetZoneId() == Bf->GetZoneId())
- Bf->KickPlayerFromBattlefield(_player->GetGUID());
+ if (_player->GetZoneId() == bf->GetZoneId())
+ bf->KickPlayerFromBattlefield(_player->GetGUID());
}
}
-void WorldSession::HandleBfExitRequest(WorldPacket & recvData)
+/**
+ * @fn void WorldSession::HandleBfExitRequest(WorldPacket& recvData)
+ *
+ * @brief Send by client when exited battlefield
+ */
+void WorldSession::HandleBfExitRequest(WorldPacket& recvData)
{
- uint32 BattleId;
+ uint32 battleId;
+
+ recvData >> battleId;
+
+ TC_LOG_DEBUG("misc", "HandleBfExitRequest: battleId: %u ", battleId);
- recvData >> BattleId;
- TC_LOG_DEBUG("misc", "HandleBfExitRequest: BattleID:%u ", BattleId);
- Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
- if (!Bf)
+ Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleId);
+ if (!bf)
return;
- Bf->AskToLeaveQueue(_player);
+ bf->AskToLeaveQueue(_player);
}
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index d3586bf6e8f..8b00cb9432e 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -757,6 +757,16 @@ class WorldSession
void HandleBattlemasterJoinArena(WorldPacket& recvData);
void HandleReportPvPAFK(WorldPacket& recvData);
+ // Battlefield
+ void SendBfInvitePlayerToWar(uint32 battleId, uint32 zoneId, uint32 time);
+ void SendBfInvitePlayerToQueue(uint32 battleId);
+ void SendBfQueueInviteResponse(uint32 battleId, uint32 zoneId, bool canQueue = true, bool full = false);
+ void SendBfEntered(uint32 battleId);
+ void SendBfLeaveMessage(uint32 battleId, BFLeaveReason reason = BF_LEAVE_REASON_EXITED);
+ void HandleBfQueueInviteResponse(WorldPacket& recvData);
+ void HandleBfEntryInviteResponse(WorldPacket& recvData);
+ void HandleBfExitRequest(WorldPacket& recvData);
+
void HandleWardenDataOpcode(WorldPacket& recvData);
void HandleWorldTeleportOpcode(WorldPacket& recvData);
void HandleMinimapPingOpcode(WorldPacket& recvData);
@@ -773,16 +783,6 @@ class WorldSession
void HandleHearthAndResurrect(WorldPacket& recvData);
void HandleInstanceLockResponse(WorldPacket& recvPacket);
- // Battlefield
- void SendBfInvitePlayerToWar(uint32 battleId, uint32 zoneId, uint32 time);
- void SendBfInvitePlayerToQueue(uint32 battleId);
- void SendBfQueueInviteResponse(uint32 battleId, uint32 zoneId, bool canQueue = true, bool full = false);
- void SendBfEntered(uint32 battleId);
- void SendBfLeaveMessage(uint32 battleId, BFLeaveReason reason = BF_LEAVE_REASON_EXITED);
- void HandleBfQueueInviteResponse(WorldPacket& recvData);
- void HandleBfEntryInviteResponse(WorldPacket& recvData);
- void HandleBfExitRequest(WorldPacket& recvData);
-
// Looking for Dungeon/Raid
void HandleLfgSetCommentOpcode(WorldPacket& recvData);
void HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& recvData);