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| author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2020-07-29 21:43:19 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-29 23:43:19 +0200 |
| commit | 420b21be9860367c82537634fb792a4af3d9be9b (patch) | |
| tree | 4f2a33fc9747774ef0a6f9e14e62da6a3bdf3ab7 /src | |
| parent | df23ae950fa1e4e04043ec03cdcf307111c6a241 (diff) | |
Core/SAI: Ignore SAI while evading (#25108)
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 76554e08fc6..4bf828aef11 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -3630,6 +3630,9 @@ void SmartScript::OnUpdate(uint32 const diff) if ((mScriptType == SMART_SCRIPT_TYPE_CREATURE || mScriptType == SMART_SCRIPT_TYPE_GAMEOBJECT) && !GetBaseObject()) return; + if (me && me->IsInEvadeMode()) + return; + InstallEvents();//before UpdateTimers for (SmartScriptHolder& mEvent : mEvents) |
