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authormegamage <none@none>2009-05-17 16:36:40 -0500
committermegamage <none@none>2009-05-17 16:36:40 -0500
commit424391d7c4175b7baec814e00559a393d7ff1ba1 (patch)
tree3fc78b1f1587cdde6cdc9c0a9b0625cb7fc274ce /src
parentf09f5c61d45d8f89fc39e9b55110ebfe4e0240ff (diff)
*Fix a bug that player may not be at correct location when log in after crash.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Player.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index c7d10029617..a94a63950f5 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -14482,7 +14482,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
// since the player may not be bound to the map yet, make sure subsequent
// getmap calls won't create new maps
- //SetInstanceId(map->GetInstanceId());
+ SetInstanceId(map->GetInstanceId());
// if the player is in an instance and it has been reset in the meantime teleport him to the entrance
if(GetInstanceId() && !sInstanceSaveManager.GetInstanceSave(GetInstanceId()))
@@ -20665,7 +20665,6 @@ bool Player::canSeeSpellClickOn(Creature const *c) const
for(SpellClickInfoMap::const_iterator itr = lower; itr != upper; ++itr)
{
- sLog.outError("%u %u %u %u", (uint32)itr->second.castFlags, itr->second.questId, itr->second.spellId);
if(itr->second.questId == 0 || GetQuestStatus(itr->second.questId) == QUEST_STATUS_INCOMPLETE)
return true;
}