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authorvincent-michael <vincent_michael@gmx.de>2017-07-11 20:26:16 +0200
committervincent-michael <vincent_michael@gmx.de>2017-07-11 20:27:08 +0200
commit42622aa3d4082c29887a47427745d25d79d4c7f9 (patch)
tree24253faf4bd54eb7de6bedb23c7abef93b30ba06 /src
parent4a90411108d7f3e8c715e126dbda63ede9ff9bd4 (diff)
Core/Scripts: Fixed uninitialized values in 5a36a2eb17aeec937b4375f341239fdb9dce5fda
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Creature/CreatureData.h2
-rw-r--r--src/server/game/Entities/GameObject/GameObjectData.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Creature/CreatureData.h b/src/server/game/Entities/Creature/CreatureData.h
index 9fa90399bde..e7fea1304a1 100644
--- a/src/server/game/Entities/Creature/CreatureData.h
+++ b/src/server/game/Entities/Creature/CreatureData.h
@@ -492,7 +492,7 @@ struct CreatureData
posX(0.0f), posY(0.0f), posZ(0.0f), orientation(0.0f), spawntimesecs(0),
spawndist(0.0f), currentwaypoint(0), curhealth(0), curmana(0), movementType(0),
spawnMask(0), npcflag(0), unit_flags(0), unit_flags2(0), unit_flags3(0), dynamicflags(0),
- phaseid(0), phaseGroup(0), dbData(true) { }
+ phaseid(0), phaseGroup(0), ScriptId(0), dbData(true) { }
uint32 id; // entry in creature_template
uint16 mapid;
uint32 phaseMask;
diff --git a/src/server/game/Entities/GameObject/GameObjectData.h b/src/server/game/Entities/GameObject/GameObjectData.h
index c0a91a3d166..70d6ac14ee8 100644
--- a/src/server/game/Entities/GameObject/GameObjectData.h
+++ b/src/server/game/Entities/GameObject/GameObjectData.h
@@ -850,7 +850,7 @@ struct GameObjectAddon
struct GameObjectData
{
explicit GameObjectData() : id(0), mapid(0), phaseMask(0), posX(0.0f), posY(0.0f), posZ(0.0f), orientation(0.0f), spawntimesecs(0),
- animprogress(0), go_state(GO_STATE_ACTIVE), spawnMask(0), artKit(0), phaseid(0), phaseGroup(0), dbData(true) { }
+ animprogress(0), go_state(GO_STATE_ACTIVE), spawnMask(0), artKit(0), phaseid(0), phaseGroup(0), ScriptId(0), dbData(true) { }
uint32 id; // entry in gamobject_template
uint16 mapid;
uint32 phaseMask;