diff options
author | vincent-michael <vincent_michael@gmx.de> | 2017-07-11 20:26:16 +0200 |
---|---|---|
committer | vincent-michael <vincent_michael@gmx.de> | 2017-07-11 20:27:08 +0200 |
commit | 42622aa3d4082c29887a47427745d25d79d4c7f9 (patch) | |
tree | 24253faf4bd54eb7de6bedb23c7abef93b30ba06 /src | |
parent | 4a90411108d7f3e8c715e126dbda63ede9ff9bd4 (diff) |
Core/Scripts: Fixed uninitialized values in 5a36a2eb17aeec937b4375f341239fdb9dce5fda
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Creature/CreatureData.h | 2 | ||||
-rw-r--r-- | src/server/game/Entities/GameObject/GameObjectData.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Creature/CreatureData.h b/src/server/game/Entities/Creature/CreatureData.h index 9fa90399bde..e7fea1304a1 100644 --- a/src/server/game/Entities/Creature/CreatureData.h +++ b/src/server/game/Entities/Creature/CreatureData.h @@ -492,7 +492,7 @@ struct CreatureData posX(0.0f), posY(0.0f), posZ(0.0f), orientation(0.0f), spawntimesecs(0), spawndist(0.0f), currentwaypoint(0), curhealth(0), curmana(0), movementType(0), spawnMask(0), npcflag(0), unit_flags(0), unit_flags2(0), unit_flags3(0), dynamicflags(0), - phaseid(0), phaseGroup(0), dbData(true) { } + phaseid(0), phaseGroup(0), ScriptId(0), dbData(true) { } uint32 id; // entry in creature_template uint16 mapid; uint32 phaseMask; diff --git a/src/server/game/Entities/GameObject/GameObjectData.h b/src/server/game/Entities/GameObject/GameObjectData.h index c0a91a3d166..70d6ac14ee8 100644 --- a/src/server/game/Entities/GameObject/GameObjectData.h +++ b/src/server/game/Entities/GameObject/GameObjectData.h @@ -850,7 +850,7 @@ struct GameObjectAddon struct GameObjectData { explicit GameObjectData() : id(0), mapid(0), phaseMask(0), posX(0.0f), posY(0.0f), posZ(0.0f), orientation(0.0f), spawntimesecs(0), - animprogress(0), go_state(GO_STATE_ACTIVE), spawnMask(0), artKit(0), phaseid(0), phaseGroup(0), dbData(true) { } + animprogress(0), go_state(GO_STATE_ACTIVE), spawnMask(0), artKit(0), phaseid(0), phaseGroup(0), ScriptId(0), dbData(true) { } uint32 id; // entry in gamobject_template uint16 mapid; uint32 phaseMask; |