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authorAokromes <Aokromes@users.noreply.github.com>2017-01-14 15:03:47 +0100
committerGitHub <noreply@github.com>2017-01-14 15:03:47 +0100
commit433162875dafce2473c05878837118e5cfbaf958 (patch)
treef4f91d0ec118232add3498bed6e5797740b82b60 /src
parent8e2634b2b49eb814b8cc425a060b2f160dbb49b7 (diff)
Core/Movement: Update MoveSmoothPath for flying creatures
By Malcrom
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 7c747b9fe82..6b12e1d625f 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -445,6 +445,8 @@ void MotionMaster::MoveSmoothPath(uint32 pointId, G3D::Vector3 const* pathPoints
Movement::PointsArray path(pathPoints, pathPoints + pathSize);
Movement::MoveSplineInit init(_owner);
+ if (_owner->CanFly())
+ init.SetUncompressed();
init.MovebyPath(path);
init.SetSmooth();
init.SetWalk(walk);