diff options
| author | Aokromes <Aokromes@users.noreply.github.com> | 2017-01-14 15:03:47 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-01-14 15:03:47 +0100 |
| commit | 433162875dafce2473c05878837118e5cfbaf958 (patch) | |
| tree | f4f91d0ec118232add3498bed6e5797740b82b60 /src | |
| parent | 8e2634b2b49eb814b8cc425a060b2f160dbb49b7 (diff) | |
Core/Movement: Update MoveSmoothPath for flying creatures
By Malcrom
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 7c747b9fe82..6b12e1d625f 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -445,6 +445,8 @@ void MotionMaster::MoveSmoothPath(uint32 pointId, G3D::Vector3 const* pathPoints Movement::PointsArray path(pathPoints, pathPoints + pathSize); Movement::MoveSplineInit init(_owner); + if (_owner->CanFly()) + init.SetUncompressed(); init.MovebyPath(path); init.SetSmooth(); init.SetWalk(walk); |
